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A jam submission

Procrastination Simulator [GB]View game page

A GameBoy Demake for my Parody Text Adventure "Procrastination Simulator"
Submitted by ahmadmanga (@ahmadmanga) — 11 days, 1 hour before the deadline
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Procrastination Simulator [GB]'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23.0003.000
Most Innovative Use of Ludonarrative#23.0003.000
Most "Complete" Project#43.2003.200
Most Compelling Narrative#43.2003.200
Most Compelling Character#52.6002.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Playing Procrastination Simulator to procrastinate on making my own game. Sounds about right.

In all seriousness, though, this was definitely fun. I enjoyed exploring to find some of the different endings.

Developer(+2)

Thanks for playing, I hope to add more endings in the future...

But honestly, you shouldn't procrastinate on your dreams! I tried! I don't recommend it!

Submitted

I don't know why but I'm a sucker for GB graphics and colors. These graphics rarely hold up for a visual novel or walls of text to keep you engaging, but you did a pretty decent job.

Developer

I love the simplicity that comes with fewer colors too... I think the character limits per line when using GB Studio make it perfect for simple Visual Novels. Especially if you find a way to make the Visual part uncluttered.

Happy that you liked Procrastination Simulator.

Submitted

I liked this game! Hits a little close to home, haha, but the minimalist aesthetic, retro visuals, and story work well to together! It's short enough to easily play for multiple endings, too, which is nice.

Developer(+1)

Thanks for playing. I was aiming for a short play session.

In my plan to add more, I hope to have more ending while keeping the path to each one short. I also hope to add sounds. The minimalistic aesthetic is something I hope to keep and make more games in this style.

Submitted

Very good idea, this game talks about life itself like a good novel. There are even multiple endings! I like it!

Developer

Thanks for playing... It's based on my gamedev life (which isn't the most professional) so no wonder it's so realstic. I hope to add more endings in the future while keeping the paths to each ending short.

Submitted

The best thing about the game is sensing a distraction coming and bracing yourself in anticipation. You could try gamifying it even more and turning it into a kind of psychological resource management game, but I have no idea if that would actually be more fun. A really simple example would just be having a deadline and tracking the time throughout the game.

It's also fairly low-stakes, which gives it a lighter tone. I wonder how it would feel with significant implied consequences for not finishing that night? I imagine the emotions would be heightened and self-loathing would kick in, really highlighting the absurdity of the human brain's tendency towards procrastination at its own expense. My experience with procrastination has often involved real despair, which contrasts with the sheer pride and accomplishment of actually getting work done.

As it stands it's a short, sweet and relatable experience where the choices feel meaningful, and that's a success in my book.

Developer

Thanks... The idea of having a timer was in my head from the beginning, but to make sure I finish the project, I decided to add it later if I was still interested in it. The idea of having stakes never crossed my mind, but you gave me an idea of what I can do for the next version. Thanks for the feeback~