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Cirnos Snowball Frenzy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Challenge | #44 | 2.438 | 2.438 |
Gameplay | #50 | 2.375 | 2.375 |
Use of Theme | #52 | 2.563 | 2.563 |
Audio / Music | #52 | 1.281 | 1.281 |
Concept | #53 | 2.656 | 2.656 |
Visuals | #55 | 1.719 | 1.719 |
Story / Writing | #56 | 1.281 | 1.281 |
Overall | #56 | 2.250 | 2.250 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Myself
Streaming Permission
Yes
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Comments
chiruno no sunobo-ru furenjii!
SCORE: 2600
It's nice as a proof-of-concept and I did like how you had to actively search for enemies to destroy instead of standing there and waiting for them to come, though there's not much content to truly take me in yet. I hope to see you develop on this some time!
I agree with Kenshin that finding enemies amongst the bullets in a very white environment is actually intriguing. The control scheme is also very interesting, as Cirno is tanky, but the enemies are not, while Cirno can shoot from all four directions, whereas the enemies can only shoot from one. But with no SFX for bullet hits and the like, there's no real way to understand advancement and ultimately no reason to keep going.
Feels more like a tech demo than anything, but the tech is at least interesting. You did work by yourself, so I understand time restraints. Maybe having a team could have fleshed out this idea to fruition? Either way, I hope to see you here again!
Having to search for enemies in a dense bullet battlefield is actually pretty novel.
It's a game about square Cirno fires bullets toward snowball, and I think that's all.
I can see the dev actually put some effort into making the thumbnail for sure.
It's fine, a bit simple and could have benefitted from different kinds of fairies/gameplay.