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Akyuu's Sky Trip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #2 | 4.382 | 4.382 |
Concept | #4 | 4.529 | 4.529 |
Gameplay | #5 | 3.853 | 3.853 |
Overall | #8 | 4.029 | 4.029 |
Challenge | #10 | 3.500 | 3.500 |
Visuals | #13 | 3.941 | 3.941 |
Audio / Music | #17 | 3.441 | 3.441 |
Story / Writing | #29 | 2.206 | 2.206 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
wareya
Streaming Permission
Yes
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Comments
what is this sort of thing called again? it's a bit embarassing, but i may have forgotten
ah yes, i recall now
"peak"
Rad concept and "cute" game. Also I think Akyuu's bodies become cursed quite easily lol
So instead of dying of cute, I'll die of acute horror first.
Cute game! Then Akyuu impales herself on spikes and dies. But she comes back to life so it's cute again!
Very funny game. Did get a weird visual glitch on level 2 though.
Akyuu so cute! Sometimes she becomes jelly in this game but I'm fine with that. Nice fangame and it's 3D! Reminds me of 3D toho diablo
Very cute, also very horrifying if you think about it too much. The bodies are small enough that you need a couple of them to create a stable platform, but it's cute so it's fine. Nice 3D entry!
We stand not on the shoulders of giants, but a pile of corpses. It's cute, so don't worry about it...
Pretty and functional 3D game, which seems to be a rare for these game jams. Your wide range of talents continue to amaze me. The second level was hardest and most time consuming, since it usually took me a few deaths before I got a reliable platform on the wall-spikes. Given how short it is, the later levels could have been harder, but I'm not sure how you'd create interesting levels with the limited interactability of the corpses. Some conveyor belts to move them around, perhaps?
Cute little game! The controls were solid, albeit a bit slippery (though that may've been because my PC was having performance issues?), and the main mechanic was cool, if a bit macabre. There aren't many levels (unsurprising, given the quick turnaround time), but what is there is fun, and I'd love to see this idea expanded upon in the future.