Silly little game. The whole premise and execution gave me major Eversion vibes
WOAH_MAAAN
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Visuals are amazing. The sprite work and animations are all really well done. The effects and sounds used when hitting an enemy were very satisfying.
I found the layout of the world to be quite confusing though. The arrows at times seemed to just lead me in circles. The screen size also felt a little too small, being able to see more on screen probably would've made navigation a bit easier.
Kogasa and Nue's abilities were implemented fairly well, though I can imagine more would've been done with them if there was more time, what's there still works.
Overall, very good game with excellent visuals.
I've written a quick guide on how to beat Hecatia, if you still need it: https://docs.google.com/document/d/1gyVV769RYbXeJdJOVpmk-9_7Edrxu780FvGQZ2Kcnos/...
I've been working on this game for about a year now. This demo is only a small part of it. The full game will be released for free.
As for the moves, the projectiles are intended as a safe way to hit enemies from a distance. The other moves allow you to bounce off enemies if used in mid-air while also restoring your dash. I did design a section at the start of the demo with the intent of teaching this mechanic, though since the enemies die in one hit to a projectile and you don't need to dash to reach them, it might have been easy to miss. I also should've explained that dashing into an enemy bounces you backwards. I'll admit that the tutorial wasn't quite detailed enough since it was added quite late.
I'll incorporate a better tutorial in the full game.
Thanks for the feedback!
The download only contains a zip which contains bunny_labyrinth.exe and data.win. If you're using winrar to open zip files you can simply run it from there. If you're using windows explorer, right click the folder and select extract all. That will create a new folder with a playable version of the game.