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WOAH_MAAAN

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A member registered Jun 26, 2018 · View creator page →

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I'm a bit biased since Kero Blaster is one of my favourite games of all times but this is super good!

Cute game! Then Akyuu impales herself on spikes and dies. But she comes back to life so it's cute again!

Akyuu went through 90 reincarnations and 3600 years just trying to reach Eientei but it was worth it in the end to eat some mochi.

Nice little platformer with some fun puzzles and a relaxing atmosphere.

Only problem is that the text was too small, which made it difficult to read.

Visuals are amazing. The sprite work and animations are all really well done. The effects and sounds used when hitting an enemy were very satisfying.

I found the layout of the world to be quite confusing though. The arrows at times seemed to just lead me in circles. The screen size also felt a little too small, being able to see more on screen probably would've made navigation a bit easier.

Kogasa and Nue's abilities were implemented fairly well, though I can imagine more would've been done with them if there was more time, what's there still works.

Overall, very good game with excellent visuals.

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Fun little twinstick shooter.

The cursor was a bit hard to see and Cirno's hurt sound was a bit too quiet but other then that I enjoyed it a lot. Always good to have some Clown representation.

Nicely written story, Kutaka and Kyouko both work really well with eachother.

The art was pleasent to look at and the music was nice.

chicken/10

Katamari with Suika is an interesting concept which is excecuted well, and the artstyle is great. They all look so silly!

I've written a quick guide on how to beat Hecatia, if you still need it: https://docs.google.com/document/d/1gyVV769RYbXeJdJOVpmk-9_7Edrxu780FvGQZ2Kcnos/...

The red/transparent bullets she fires don't do any damage. Sucking up many bullets of the same shape without getting the fake ones will make the fight easier.

Funny little game.

I did find the controls to feel a bit stiff at times which made avoiding damage a little difficult but other then that it was all good.

The art style, music and concept made it feel a lot like an old Newgrounds game, which I liked.

What do you mean by can't start the game?

If you're stuck on the main menu, press 'Z' to start the game. If that's not the problem, let me know what's happening.

What happens when you try to launch the game? Does a message pop-up or something?

I've been working on this game for about a year now. This demo is only a small part of it. The full game will be released for free.

As for the moves, the projectiles are intended as a safe way to hit enemies from a distance. The other moves allow you to bounce off enemies if used in mid-air while also restoring your dash. I did design a section at the start of the demo with the intent of teaching this mechanic, though since the enemies die in one hit to a projectile and you don't need to dash to reach them, it might have been easy to miss. I also should've explained that dashing into an enemy bounces you backwards. I'll admit that the tutorial wasn't quite detailed enough since it was added quite late.

I'll incorporate a better tutorial in the full game.

Thanks for the feedback!

That's amazing! I'm glad you enjoyed it.

Interesting take on the Match 4 genre.

The different effects in each level and ways to trigger them helped gave the game a lot of variety despite the short amount of time given to develop it.

Good game. The camo mechanic didn't really add much but otherwise it was a good effort with the time you had.

The download only contains a zip which contains bunny_labyrinth.exe and data.win. If you're using winrar to open zip files you can simply run it from there. If you're using windows explorer, right click the folder and select extract all. That will create a new folder with a playable version of the game.

Which part of the game is giving you trouble? If it's the controls, you can drag a button from one control to the other to rebind it. This is the only way to beat each level after the first.