My only complaint with this is that those damn utensils are impossible to pick up reliably. Other than that, this is one of my favorites from the jam because of how silly and fun it is to fail stacking a bunch of physics objects, how well the theme works, and the really cute art. Also acknowledging Meiling's existence
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Meiling's Shanghai Teahouse!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #13 | 3.807 | 4.000 |
Concept | #18 | 3.608 | 3.792 |
Challenge | #21 | 2.855 | 3.000 |
Use of Theme | #22 | 3.331 | 3.500 |
Music | #22 | 2.815 | 2.958 |
Story/Writing | #24 | 2.102 | 2.208 |
Gameplay | #26 | 2.577 | 2.708 |
Overall | #29 | 2.855 | 3.000 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Me - everything except the art A frien that didn't want to be mentioned - art :(
Streamable
Comments
the art is nice: very high quality kitchenware. i couldn't figure out if there was a trick to stacking them so i just ended up with a big pile and a lot of negative points. who is drinking all of that tea
I have to say, I like this more than my personal experience with an industrial-style kitchen. The stacking is pretty funny and decently forgiving too. The atmosphere created by the animated background art and music really enhances the experience. Thank you, nameless art fren!
For some reason, my clicks to grab things often fail.
Thank you!
Well the art is one of the few things that kind of rescue this from being a complete disaster, so I'm glad you like it!
Aaaand the problem with grabbing is known to me, it's a result of collision detection, i shouldn't have built the entire game around it and instead there should be a raycat, but I didn't think of that in time. I might come back to it and fix it!
Thank you for the feedback!
Game is arcade, but has neither time limit or lose condition, so player just have to get bored and turn it off which is not good. Items are hard to grab - I stopped bothering with spoons and forks, but even teapots are hard to grab, which should be main thing, plus items are disappearing too quickly if touch red line, people are imperfect and people can make micro movements towards out of central zone when initially placing object. I understand you wanting people not to cheat, but was there a reason to focus on that?
Overal while I understand concept and tying Teahouse in song to actual restaurant is cool, we are more dishwasher than anyone connected to tea here...
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