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Sabotage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.400 | 3.400 |
How much do you enjoy the game overall? | #6 | 3.000 | 3.000 |
Overall | #15 | 2.400 | 2.400 |
Visuals | #18 | 2.300 | 2.300 |
How well does the game fit the themes? | #19 | 1.700 | 1.700 |
Audio | #19 | 1.600 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours and 58 minutes
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Comments
A little short and no audio but really great concept! Very well made for 3 hours, tough I don't see what this has with sabotage to do? I you place an object in or on yourself you can kinda walk through them.
I love the concept! A couple things drag it down for me, though - first of all, the ability to just drag objects offscreen and be done with the level ruins the challenge*. Also, I wish there was a way to skip the rest of the countdown. It becomes frustrating to wait for the timer to run out every time.
I think this has good potential! In context of the game jam, it feels underworked, although I understand that given the time (I only had the time to make one level in my game). Good luck!
*I've just realized that you became aware of the bug at the three hour mark. Did something similar with my own submission. The time limit is frustrating sometimes, huh?
I love the concept! A couple things drag it down for me, though - first of all, the ability to just drag objects offscreen and be done with the level ruins the challenge. Also, I wish there was a way to skip the rest of the countdown. It becomes frustrating to wait for the timer to run out every time.
I think this has good potential! In context of the game jam, it feels underworked, although I understand that given the time (I only had the time to make one level in my game). Good luck!
Interesting idea. It's a bit too easy to just throw all the objects outside the screen boundary. A lot more could be done with all the ways in which physics objects can stack, topple, slide, etc.
Yea , I had trouble correcting the bug and implementing new mechanics in the 3 hours given. Was going to add objects that float and don’t move and permanent objects. I think the idea is good to build upon though. Thanks for playing!
very fun, interesting mechanic. the solution to the last one had me stuck for a minute.
Glad you enjoyed playing it!
Great game made in only 3 hours.I like it for it's simple gameplay.
Thank you!
Really cute little game - I liked the visual style and the idea with the physics was a nice touch. A bit too easy to just toss all the obstacles out to the side though, even if a bit stressy with only 5 seconds :)
Nice work!
Thank you , I know I noticed that bug at the 3 hour mark :( . Thanks for playing!