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A jam submission

Don't Move FirstView game page

Submitted by fractalcherries — 2 days, 4 hours before the deadline
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Don't Move First's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23.5383.538
How well does the game fit the themes?#24.6154.615
Visuals#53.6923.692
Gameplay#73.1543.154
How much do you enjoy the game overall?#83.0773.077
Audio#83.1543.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hr, 0 min

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Comments

Submitted(+1)

I really like how as you keep going sound effects and visuals start to appear to distract you. It keeps the gameplay interesting!

Submitted(+2)

Dang, this one’s a winner.

I was a bit foolish to not realize that you’re supposed to move LAST.
I guess I was not really paying attention to the title and description.
The visuals are just distracting!

Submitted(+1)

great fit to the theme. that sound jingle is perfect - well done!

Submitted(+1)

Really unique idea, it also fits the theme well, good work.

Submitted(+1)

Had a lot of fun! The game really fits with the theme as well as the rising tension between master swordsmen. Also love the environment distractions that was implemented! Definitely affected my focus XD

(+1)

I didn't like that I couldn't move first, even if I wanted to, at first I thought the game just didn't work, but then, I figured out, you HAD to wait until the other player moved.  I realize that the point is to react to their movement, but I wanted to be able to move anyway.  

I liked the distractions - occasional lightening / bird.  I think the game matched the theme well.

Would have been cool to have several different moves, so you had to react with the correct one.  

However, I realize 3 hours is short, so great job!

Submitted(+1)

Very nice entry! Love the subtle thunder and lightning effects as well as the voice to try and throw you off.

Submitted(+1)

I like the style and theme setting of this game. I wish the game mechanic could be expanded a bit, maybe with rock, paper, scissors style move and counter-move gameplay. Give time restraint an excellent submission.

Submitted

Wouldn't that be pretty much like that one club penguin minigame then?