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Kmon Fighterz's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #14 | 2.319 | 2.444 |
Visuals | #15 | 2.741 | 2.889 |
How well does the game fit the themes? | #18 | 1.370 | 1.444 |
Gameplay | #18 | 2.003 | 2.111 |
Overall | #18 | 2.045 | 2.156 |
How much do you enjoy the game overall? | #19 | 1.792 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3hours
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Comments
I like that the fighters are randomised and that they have different skills. It's really impressive that you managed to make a two player mode and an AI mode within 3 hours. The game mechanic is a lot of fun, that would definitely suit larger RPG style games. Good job :)
Wow! Thanks, I didn't think I'd get any positive feedback! To be honest, I'm happy with what I was able to do in 3 hours, but with hindsight I would have gone for another idea instead of remaking a type of game that exists in millions of copies.
Randomize the fighters was a quick hack because I didn't have time to create a selection menu
I designed the game so that it could be played by 2 players right from the start. As for the AI, I don't know if you can call it that, since I just added the fact that the game chooses randomly between the 2 attacks. It took me 2 minutes, so I guess it doesn't count.
There seems to be a lot of good elements here! With more hours, I can see this becoming a fun game! Good job, glad you submitted!
Thanks !
I suggest you learn a bit more about UI because on my device it was very off. I don't get the gameplay quite yet, it's just pressing buttons to attack right?
Thanks for comment !
Unfortunately I haven't had time to adapt the game to different screen sizes and yes, when you press a button it's to attack. I know it's really confusing and I hope to improve the gameplay to make it easier to read and understand for future jams!