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A jam submission

A Walk To SchoolView game page

A Text-Based RPG about Going to School
Submitted by Tô Huỳnh Phúc — 15 hours, 53 minutes before the deadline
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A Walk To School's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#43.7003.700
How much do you enjoy the game overall?#53.3003.300
Gameplay#93.1003.100
Overall#132.7402.740
Visuals#162.6002.600
Audio#201.0001.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
4.5 hours

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Comments

Submitted

Very great use of the theme! I'm not a big fan of the visuals but it's fine enough! Well done!

Submitted

Very nice usage of the Unity UI system! Not a big fan of the mixed fonts, and a lot of buttons are not hooked up ... but ... sometimes accidents happen :) I found having the modifiers next to your stat scores really confusing, because you never really used them. I wish I could see the dice roll to see how close I was to making a task. Regardless, nice little story for 4 hours!

Developer(+1)

What buttons do not work? If you're talking about the last buttons when you win or lose, those are meant to not work (because I didn't have time to think about how to make it work). Instead, you have to press the red and blue buttons on the top left corner of the screen.

The dice rolls are show on the top middle of the screen (Roll Result...)

The modifiers work like this: Whenever you roll a stat, for example INT, you will roll a d20 (a dice with 20 faces and numbered from 1 to 20), then add the modifier. That will give you the final result that I write on the roll result. I didn't have the time to write like 14 + 2 = 16 or sth, that would probably make the rolls more clear.

Submitted(+1)

As a big DnD (and any other tabletop RPG) fan I really liked this little adventure. You can behave normally, or can be a little goofy with your decisions, but still can reach your goal. A shame that no audio is implemented. Bad rolls don't mean instant defeat, usually just advancement further with some losses along the way, which is good and how it should be. And no construction site can stop me.

Developer

I played DnD myself before, and it was an experience unlike any other. So I wanted to capture the spirit into a game as much as possible. And when I saw the theme, I was like omg this is the chance!! In DnD so many fun things happen when you roll a nat 1, in other words, an accident!

And yeah no music was kinda boring, I'll try at least to add some music next time, and try to update this game with music so it will be more fun to play.

(+1)

I love the way you write the narrative lines, this feel like a mini DnD Session which is very cool. Amazing work!

Submitted(+1)

Love your writing style! I also liked that you included the ability to reroll your stats - it definitely adds to the replayability. Great job! :)

Developer(+1)

Thanks for playing and enjoying my game :3