Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Rule of ThreesView game page

A wonky puzzle game made in three hours for Trijam #256
Submitted by Fodi ā€” 4 minutes, 9 seconds before the deadline
Add to collection

Play game

Rule of Threes's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#353.2223.222
Gameplay#422.6672.667
Visuals#472.4442.444
How much do you enjoy the game overall?#482.3332.333
Overall#502.3562.356
Audio#561.1111.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Just below 3 hours (stream archive link on game page)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Pretty interesting. I do think I found a few bugs though. But a neat idea!

Developer

Thanks for playing! If the bugs are not related to the level generation (which Iā€™m definitely going to rewrite from scratch due to the ambiguous layout issues), Iā€™d love to hear what bugs youā€™ve encountered so I can squeeze them as well :)

Submitted

I played a 5x5 that worked great, but I did a 7x7 where some of what should have been sets didn't work. Like a pink 1 2 3 that just wouldn't go, or 3 circles etc. Valid sets that just weren't working.

Developer (1 edit) (+1)

Oh yeah, thatā€™s due to the issue with the level generator. When the jamā€™s voting period is over, Iā€™m going to have another crack at rewriting it so things like that shouldnā€™t happen. Thanks for the feedback :)

Submitted

I really struggled to understand the association rules + some "right" associations that did not work ==> a bit of frustration.

Bu I completely understand the difficulty of the generating algorithm. A nice idea that could be worth a follow-up

Developer

Thatā€™s the plan! :) Thanks for taking time to try my game, I hope it wasnā€™t too frustrating :)

Submitted(+1)

No, nothing serious lol, but I wanted to give you the feedback (and give you courage to work on it ? ;) )

Submitted

I thought i had it, then i did not, and then i finally got it, and hey! it is pretty clever! level design can get better but this is amazing for 3 hours!

Developer

Thank you so much! Iā€™m definitely going to have another crack at that pesky level generator.

Submitted

Nice puzzle! In bigger grids, it becomes a bit too hard to try to guess which element belong together, I had to switch sometimes to another element with the exact same number&shape&color to complete the sequence, while I had the correct stratey. But other than that itā€™s really nice!

Developer

Thanks for playing! :) Indeed I will have to figure out a new level generator algo that never produces ā€œduplicateā€ objects. I kinda punched above my weight with this idea considering the 3-hour restriction :)

Submitted

The idea is here and great. But it needs to shine MORE! 

I think that you should be more permisive in the group that the player can make. In some levels, 3 numbers, same color and same shape didn't create a group. It create a frustration: I think it should: the player will have to retry/under if they can't finish the level. It will still create a frustration but not against the game šŸ˜‚

Congrats for this nice idea šŸ‘

Developer

Thanks for the feedback, I couldnā€™t agree more! I managed to squeeze in a redo of the level creating algorithm, but itā€™s still far from perfect, my plan is to have completely non-ambiguous levels where there are no exact duplicates of objects and no ambiguous situations either. I just have to figure out how to do that :)