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Rule of Threes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #35 | 3.222 | 3.222 |
Gameplay | #42 | 2.667 | 2.667 |
Visuals | #47 | 2.444 | 2.444 |
How much do you enjoy the game overall? | #48 | 2.333 | 2.333 |
Overall | #50 | 2.356 | 2.356 |
Audio | #56 | 1.111 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Just below 3 hours (stream archive link on game page)
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Comments
Pretty interesting. I do think I found a few bugs though. But a neat idea!
Thanks for playing! If the bugs are not related to the level generation (which Iām definitely going to rewrite from scratch due to the ambiguous layout issues), Iād love to hear what bugs youāve encountered so I can squeeze them as well :)
I played a 5x5 that worked great, but I did a 7x7 where some of what should have been sets didn't work. Like a pink 1 2 3 that just wouldn't go, or 3 circles etc. Valid sets that just weren't working.
Oh yeah, thatās due to the issue with the level generator. When the jamās voting period is over, Iām going to have another crack at rewriting it so things like that shouldnāt happen. Thanks for the feedback :)
I really struggled to understand the association rules + some "right" associations that did not work ==> a bit of frustration.
Bu I completely understand the difficulty of the generating algorithm. A nice idea that could be worth a follow-up
Thatās the plan! :) Thanks for taking time to try my game, I hope it wasnāt too frustrating :)
No, nothing serious lol, but I wanted to give you the feedback (and give you courage to work on it ? ;) )
I thought i had it, then i did not, and then i finally got it, and hey! it is pretty clever! level design can get better but this is amazing for 3 hours!
Thank you so much! Iām definitely going to have another crack at that pesky level generator.
Nice puzzle! In bigger grids, it becomes a bit too hard to try to guess which element belong together, I had to switch sometimes to another element with the exact same number&shape&color to complete the sequence, while I had the correct stratey. But other than that itās really nice!
Thanks for playing! :) Indeed I will have to figure out a new level generator algo that never produces āduplicateā objects. I kinda punched above my weight with this idea considering the 3-hour restriction :)
The idea is here and great. But it needs to shine MORE!
I think that you should be more permisive in the group that the player can make. In some levels, 3 numbers, same color and same shape didn't create a group. It create a frustration: I think it should: the player will have to retry/under if they can't finish the level. It will still create a frustration but not against the game š
Congrats for this nice idea š
Thanks for the feedback, I couldnāt agree more! I managed to squeeze in a redo of the level creating algorithm, but itās still far from perfect, my plan is to have completely non-ambiguous levels where there are no exact duplicates of objects and no ambiguous situations either. I just have to figure out how to do that :)