Play Godot Window
Dolphin Boy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #6 | 4.000 | 4.000 |
Overall | #10 | 3.429 | 3.429 |
How would you rate the game considering all other categories + development time? | #10 | 3.571 | 3.571 |
Audio | #13 | 3.286 | 3.286 |
How well does the game fit the themes? | #16 | 3.286 | 3.286 |
Gameplay | #19 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Funny premise for the game. Dunno, if those secret ending tips are trolling or not.
I also went with the secret "making his way through the grass, dolphin boy found his way into the gray land of civilization" ending. I wonder how many endings one could hide in a small area and time frame.
I really like the visuals and man that start menu really sold it :)
10/10 - would walk the beach to pick myself up again again
I went for the alternate ending where instead of the beach, Dolphin Boy instead goes out of bounds over the grass. Very relatable narrative, love it!
Haha yeah oops – secret ending!
I love this, haha. What a great idea.
I love the story, I hate that the window is stuck in the bottom right of my screen because I feel like I'm missing something! Cool idea. Nice job putting it all together; I felt like it flowed through real well, and I felt accomplished at the end.
Err dang, window being stuck is not supposed to be part of the story. Thanks for pointing out bug I hope I have fixed it! The high dpi display settings in godot confuse me! :(
Hi everyone! This was my first project in Godot, hope you enjoy. In interest of full disclosure:
Pre-Existing Assets:
• Dolphin Boy Illustration which the game is based
• Godot template of a top-down walking game including player movement script
• Splash screen
• Godot custom HTML template
Made during the 3 hour jam:
• Sprites and tilemap assets
• Creation and layout of scene
• Animation of title screen
• Script controlling a progress bar based off of players distance from original position
• Everything else