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Bicontroller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #16 | 3.462 | 3.462 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #18 | 3.538 | 3.538 |
Visuals | #18 | 3.846 | 3.846 |
How well does the game fit the themes? | #28 | 3.615 | 3.615 |
Overall | #32 | 3.169 | 3.169 |
Audio | #37 | 1.385 | 1.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 55 minutes
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Comments
I am not really coordinated enough to control two characters at the same time, but this seems like it would be really fun with a friend! I found it a little confusing at times, because the color of each robot is only one pixel. Maybe make the entire robots have the corresponding color to make them more distinguishable.
I originally didn't really like the incorporation of the theme, but after a few replays I did actually start feeling it. It's not the same experience when you try to play it slowly, so I'm glad that I tried it again and again.
The robots got stuck in walls, which was quite irritating.
With the pixel art, it's hard to distinguish details, but at least the color scheme was nice. The mine explosion really surprised me. It's great, but you should give it more time before destroying it.
Unfortunately, no audio and music. At least adding some energetic music would go a long shot in making the player feel pressured to play more like I did on my later playthroughs.
Great job!
Really tests you mentally trying to multitask, great idea! Timer definitely incentivizes you to go quickly, could be pushed further by having target times for each level. Awesome job with your first finished jam submission!
Very cute graphics and nice idea! I was expecting a pure mirroring but the implementation was interesting.
Game fits the theme really well. Having two characters to move and a timer really pushes the player to control both at once instead of one at a time.
The only level that required players to control them "un-mirrored" was level two which was something I quite liked, it twists your mind a bit. A suggestion, if more time had allowed for it, would be to make level 2 actually be level 4. You'd be very used to running the characters mirrored by that point and it would trip you up a bit more. A level 5 that is even more complicated and also un-mirrored for level design would be a nice next step.
Incredible! It feels really good to move both characters at the same time
Clean and neat - love that there is a timer so I can keep challenging myself. After the first few tries, you want to kind of move them together and then it sort of becomes like playing an instrument (like a piano or so)