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One Button Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 3.418 | 3.625 |
Audio | #11 | 3.064 | 3.250 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #14 | 3.300 | 3.500 |
How well does the game fit the themes? | #15 | 3.653 | 3.875 |
Visuals | #22 | 2.593 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Under 3 hours... assuming you don't include time learning how GDScript works. If you do, then more like 6 or 7!
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Comments
Played the web build, not sure if that is the problematic thing, but to me the button mechanics felt janky, misinterpreting the actual input quite often.
Otherwise the game idea is neat, and good to see dev venture into Godot! Nice touch with the different shapes as well for colorblind accessibility!
The varying of the shot based on how you interact with the button is a good mechanic. And it gives you just the right amount of panic when you see the monster and have to decide how to react. The tutorial was also quick and easy to understand too. Nice work!
Good job on your submission, I hope you had fun learning GDScript.
Good idea to add different key presses to manage different shots. I liked the sound effect and the tutorial was well implemented and clear.
Very much appreciate the tutorial at the start (and the enemies are distinguishable in another way besides just colour). I also like the different sound effects that play when the enemies are blown up :)