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A jam submission

Colorized BreakoutView game page

My first gamejam - trijam
Submitted by LemonadeSerg — 10 hours, 7 minutes before the deadline
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Colorized Breakout's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#312.2802.600
How well does the game fit the themes?#333.0703.500
How much do you enjoy the game overall?#372.6313.000
Gameplay#402.5432.900
Overall#432.2512.567
Visuals#571.9302.200
How well did the game make use of diversifiers?#621.0521.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How much time was taken?
Each build was 3hrs give or take 5 mins

Use of theme?
Classic game with a novel twist

Use of diversifiers?
None

Did you have fun?

Yes

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Comments

Submitted

I love it! Sometimes the balls get stuck, so getting back the ball using Space is a perfect feature. Good job!

Submitted

That was really fun ! I like the fact that you can get stuck and have to retry the entire level. Kinda hard to see some colors sometimes, I had no idea how to get the yellow-ish color for example in the last level, as it is not obvious Red+Green should be yellow.. Nice twist on breakout though !

Jam Host

I like the concept! The player has a lot of control, which is satisfying. I feel like I can be patient with my strategy or just enjoy balls bouncing! Nice work!

Submitted

Hi!
It's a pretty nice twist in brick breaker. I was a bit confused about what i have to do and just started throwing balls in every hole, but eventually I got the hang of it
It was fun to play

Submitted(+1)

So, I did like the beeps. I also liked the twist. Quite interesting! Good job.

Developer

Thanks, appreciate the feedback :)

Submitted (1 edit) (+1)

The main menu has a nice retro aesthetic.

It's hard to understand how the game works.

Developer

Thanks, Definitely need to work on my game play readability.

Submitted (1 edit) (+1)

Nice game overall, I wish it leaned on a more on the extremes like on a crazy way where a ball bounce starts a bunch of explosions, flashy effects, random splits, etc... or in a more methodical, puzzle like way where you have to plan each shot carefully with precision.

Developer

Cheers, some great improvement ideas. I did have a few things along those lines that i wanted to add but due poor planning and time management didn't make the cut. 

(+1)

Interesting concept but I was still really unsure of what to do, and the way  the objects responded, like shooting the red ball into the red orb and having 2 blue balls fire out, was really intuitive. I didn't know what was going to happen so it was hard to plan my moves

Developer

Thanks for the feedback, I think the ball interaction must be a bug.

Submitted(+1)

Nice twist on Breakout! Good job

Developer(+1)

Thanks :)