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Beereakout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.056 | 4.056 |
How much do you enjoy the game overall? | #2 | 3.944 | 3.944 |
Gameplay | #2 | 4.167 | 4.167 |
Audio | #3 | 3.889 | 3.889 |
Visuals | #4 | 4.333 | 4.333 |
How well does the game fit the themes? | #5 | 4.167 | 4.167 |
How well did the game make use of diversifiers? | #8 | 3.833 | 3.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How much time was taken?
Yes!
*edit*
Yes! stayed under 3 hours per milestone/tranche.
Use of theme?
Novel Twist: Hexagon-shaped Breakout-style bricks
Chain Reaction: More bees! Honey drips and fills empty hexes too.
Negative Feedback: Leveling up causes hexes to descend faster! Freeing more bees is more taxing, preventing optimal honey collection.
Use of diversifiers?
Invite Friends ( two people do twice the work jam )
Timelapse
https://www.youtube.com/watch?v=VRevu5fMHgc
https://www.youtube.com/watch?v=nbTwT_-z8Jc
https://www.youtube.com/watch?v=4Iha1jZY0e8
Procedurally Generated (Hex grid generation)
Edit Itch.io theme (Blue and gold baby!)
Uses randomness (Rewards and difficulty scale over time)
Main Menu (Mostly part of AngryArugula Prototypical toolkit - under MIT license)
Did you have fun?
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Comments
Nice graphics, great concept, nice music... you even sell merch like seriously! that's a released game to me hahahaha
Sweet graphics! I don't know how this game could bee any better
This is SUPER impressive for a jam game! Played it for longer than I care to admit, great concept AND great execution.
Nice and cute game. The upgrades made me feel that only enlarging the paddle was worth it.
A Classic with some twist and upgrades!
I expected a cuter game based on the concept. Maybe 2d? i loved the gameplay :)
Hi!
It's a pretty simple and nice game. The bees are very cute. I had a lot of fun.
I got to level 8 :D
Such cute bees! Although you might want to make the link to the merch open a new tab instead of diverting away from your game.
This was great fun to play, it was simple to understand and play, the music and sounds worked really well. The only thing that could have been slightly clearer were the upgrades, maybe with a tooltip or something, some of them seemed obvious but a few of them I wasn't sure exactly what they would do.
amazing! Great visual polish, really impressed with it for such a short jam ๐ hexes work really well for breakout lol. The upgrades were a nice bonus, too! Music fit really well, art style is lovely and cohesive. My only minor issue was that my bee bounced off a hex at a REALLY shallow angle, so I had to wait ages for it to come down the screen - the hexes moving down actually outpaced it in the end ๐ if you were to carry it on as a full project, I'd clamp that angle to a range. But for a 9 hour jam, that's totally forgivable ๐
Thanks! :) We're really happy with how it turned out!
The bees do have Y velocity stall protection (if close to zero it gives a negative impulse), but when to apply it is really tricky - can't have it acting up and making you miss that perfect shot.
The paddle itself has an ExitAngle clamp so you can get that sweet last second save though!
damn you managed to put in those quality of life improvements in a 9 hour jam? That's awesome!! I thought it felt good to play.
Check the first timelapse heh - I think those are literally the first 2 or 3 features that went in there! Not our first rodeo/jam heh. Exit Angle for paddle even has gizmos for adjustment and auto-scales to the bounds of the collider.