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One Hit Neon Paintball Arena (TBD)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #6 | 2.727 | 2.727 |
Gameplay | #10 | 2.909 | 2.909 |
Overall | #14 | 2.545 | 2.545 |
Theme | #19 | 2.818 | 2.818 |
Innovation | #23 | 1.727 | 1.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username(s)
Dragur Studios _Krukow
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Comments
Feels really nice, but the enemies seem really slow compared to you and they sometimes don't shoot even if you are standing in front of them for a few seconds. Would be nice if they shot more, even if these shots missed to show they are doing something.
thank you for the feedback. i really wanted to expand upon the enemies but i got bogged down trying to figure out why unity was trouble talking with itch. once i figured out it was a simple toggle in the player settings for compression i was already out of time.. i think 3 mins left lol. and i scoured the web for something for the final day but thank you i will definatly ensure enemies are better suited in the future!
I can't seem to get past the screen saying "READY? 5 ..." and full screen on my browser doesn't let me see any other keys or prompts
thank you for posting. is it possible to upload a photo for me. and let me know what resolution it is? and what browser.
1536px wide by 715px tall, for both Chrome and Edge
sweet thanks ill take a look into it. unsure what could cause it other than anchoring being borked
Very nice style. I like the speed movement, but it would be great to add the option of increasing the mouse sensitivity.
I did noticed two details:
- The camera seems to be jittering, which means that the camera position is being changed on Update and not LateUpdate. Let all the position of game objects at Update and in LateUpdate you set the position of the camera, and the jitter should disappear.
- The colliders for the enemies look a little bigger than the model, and shoots at their sides also hit them.
Pretty cool demo :)
Pretty cool! I like the visual style of the map, feels cozy. Although I will say, the mouse input is not great. Are you using deltaTime on it? If so, that shouldn't be used for it. Besides that it played quite well.
I turned into mirage and it was awesome, but I got no bambbamabazmbaoozle.
My one question to you is if you multiplied the mouse movement by delta time. I did this once and when I uploaded it to itch as a Web game, it started being real broken.
I've seen a bunch of tutorials that tell you to multiply it, but from what Ive read and tested, you shouldnt, as it's already doing that behind the scenes or something.
so my first nitpik would be the jenky controls page. that could be more legible. shooting felt ok, though the looking around was sticking for me. but that could be due to the web version i played. the visuals looked ok, i liked the lights made for a nice atmosphere.