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A jam submission

PhaseBoardingView game page

Endless snowboarding game.
Submitted by ScopelessOne — 1 day, 3 hours before the deadline
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PhaseBoarding's itch.io page

Results

CriteriaRankScore*Raw Score
Usability (Does it work)#44.5004.500
Fun#53.8003.800
Overall#83.6903.690
Visual Asthetic#93.8503.850
Mechanics#103.3503.350
Use of Theme#132.9502.950

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Combination of the environment, screen effects, and music is really good. The snow effect and the lean really sells the effect. I was half expecting to be eaten by a yeti.

Submitted(+1)

Snowboarding feels fun but it's really easy for steering to spin out of control so I found it best to go straight with only minimal turning when necessary. Once I figured out you could just stop fairly easily the game became trivially easy.
I think the game could benefit a lot from some difficulty ramping, and maybe some extra things to break up the monotony, like opportunities for jumps/pickups to tempt the player into taking risks.

Submitted (1 edit) (+1)

The snowboarding controls were clean along with the IK leaning to really sell the feeling of riding a snowboard!  The music choice was fun to listen to as I was cruising down the hill as well.  I think adding some simple stuff to collect while riding down the hill would have made the game a lot more engaging though!  Nice work!

Developer

Was thinking of doing that just never got around to it/got it to feel good. Was thinking of having coffee bags you pick up to boost your speed

Submitted(+1)

Feels good to play!  Do the different characters get different obstacle spawning or was that a coincidence? In terms of gameplay I think maybe the player should have less control over their speed, most of the danger came from me just holding 'W' xD

Developer(+1)

It is completely random, or as random as unity can make it. They are all different size though so might feel different. Wanted to implement a feature that gave you points based on how dangerously you were going down the hill but did not have time.