Struggled to get the hang of it initially collision detection hard to get right but once I did got fast quick. Nice take on whack a mole theme.
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Click and Dig's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Enjoyment | #21 | 2.857 | 2.857 |
Creativity | #25 | 2.857 | 2.857 |
Audio | #26 | 2.357 | 2.357 |
Overall | #27 | 2.595 | 2.595 |
Use of Theme | #28 | 3.071 | 3.071 |
Gameplay | #30 | 2.286 | 2.286 |
Visuals | #37 | 2.143 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Interesting game and interesting concept. Took me a while to try and figure out what was really happening but from there I began to get the hang of things until the timer eventually ran out. Some suggestions would be to make the powerups stand out a lot more so that attention is drawn toward them, also would've really helped to have some decaying bar indicating how long till powerups run out.
Overall, cool game and cool interpretation of the theme.
Pretty solid game. I was frustrated with the bug that if you click quickly it doesn't work, but maybe you can see it as a mechanic to block the spam click so you need to time it correctly. The music was uninspired? It feels like it doesn't belong on this vydia. I liked the visuals and the theme was used correctly because you reveal items on the dark.
A simple, but pretty fun little game! I enjoy the fast pace that the game falls into after a little bit in a round. The visuals could do with a bit of a revamp, but not a biggie for a quick jam game. Perhaps some more long-term game elements as well. Overall, I certainly don't regret playing it at all.
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