Playing your game is really fun. I like how each level is exactly ten seconds, and how the music fits well with the fast paced action. A couple things that could probably be improved on is the player controller which feels really hard to control, and the fact that jumping against walls cancels all upwards momentum. The levels could also use checkpoints, but its not really a problem because there are not many levels. Short, simple, and fun, good job!
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10 Seconds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #11 | 4.300 | 4.300 |
Music/Sound | #22 | 3.900 | 3.900 |
Fun/Design | #56 | 3.800 | 3.800 |
Overall | #59 | 3.640 | 3.640 |
Technical Implementation | #123 | 3.300 | 3.300 |
Graphics/Animation | #213 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You have to collect the keys, and the game fits the theme because you have to go to the button (there), and to the ladder at the beginning (back).
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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