Incredibly charming start screen, with an enjoyable, really well executed platformer following it, even if there wasn't anything that gave it much of its own identity.
-My favorite part was the presentation/aesthetic/sound design, it really felt complete. And I liked when I saw a fly early, knowing that I'd be back to get it later after swapping the platforms.
And not being great at platformers, and especially for an entry in a game jam, I really appreciated that death wasn't so punishing/you simply had a death counter at the end. So you could challenge yourself to back to the start of the level, but if you died on the way it was okay and you could just go and enjoy the next level because you kept the flies you'd gotten.
-I feel like the last level was really anticlimactic, level progression/structure wise, compared to the second last level. I think they could have been swapped at least. Though not a bad level on its own, it felt too calm for the final level.
The horizontal movement panels had a pretty awkward stopping of momentum when you exited them, like your character put breaks on in mid-air, that could make exiting/leaving those feel weird/less satisfying.
-I can see people appreciating a 'challenging' mode, where you don't keep flies on death, as something to quickly add post-jam.
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The Adventures of Frog Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #38 | 3.786 | 3.786 |
Fun/Design | #60 | 3.786 | 3.786 |
Graphics/Animation | #63 | 3.786 | 3.786 |
Overall | #66 | 3.600 | 3.600 |
Theme/Limitation | #128 | 3.500 | 3.500 |
Technical Implementation | #143 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The player must collect 3 flies to complete the level. The main gameplay loop involves a button that switches certain blocks on and off, requiring the player to travel to the end of the level and back again, but it will be different on the way back.
What was your team size?
Solo
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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