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A jam submission

Magnetic RunView game page

collect the batteries to escape.
Submitted by Re-animandoGames — 13 hours, 1 minute before the deadline
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Magnetic Run's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#224.1894.189
Overall#663.6003.600
Fun/Design#733.6763.676
Technical Implementation#853.4863.486
Graphics/Animation#1193.5143.514
Music/Sound#1373.1353.135

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
collect to progress, there and back due to magnetize

What was your team size?

Pair

You and one other jammer

Which of the following content in your game is NOT 100% newly made for the jam?

Music/Sound

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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Comments

Viewing comments 20 to 1 of 37 · Previous page · First page
Submitted(+1)

Wow a really unique idea that's fun and fits the theme perfectly! Fantastic work!

Submitted(+1)

This is really good well done! Fits the theme perfectly.

Submitted(+1)

Took me only a moment to figure out what I actually needed to do, but it was fun once I understood. I really liked the little loop of the music, and the art fit well together.

Submitted(+1)

The art of the character and the background looks so well polished and clean, I like the idea of having limited movement when it comes to collect bateries, it adds up for a interesting and fun puzzling mechanic that could be explores in more levels. 

Submitted(+1)

Easy and fun! I loved the graphics, they are very cute.!

Submitted(+1)

WOW, it was so fun, great idea for this jam ;-) I gave you 25/25

I would really appreciate if you will rank my game too https://itch.io/jam/vimjam/rate/767226

Submitted (1 edit) (+1)

Really clever use of the theme!  Adorable artwork.  The aesthetic and music make this a really fun experience.  I definitely felt the pressure to zip around and get the batteries - also by the end I wanted to punch Mr. Magnet for getting in the little cinnamon roll robots way.

Submitted(+1)

Loved every part of it! I could have played it for an hour if there were more levels haha! Maybe the best game of the jam!

Submitted(+1)

Nice! Feedback: Maybe do not almost entirely disable player input when the magnet goes on. Then you feel just that little bit more in control.

Submitted(+1)

Interesting way of interpreting the theme where the objective is not to go "There and Back", the game just forces you, lol. A nice challenge and started freaking out when I got to the levels with the spikes thinking I would never finish it. I did manage to finish it though. Great job.

Submitted(+1)

Worked out the theme in a very creative way! Had a great fun playing it, tho it's quite a quick game to finish. Great work!

Submitted(+1)

Cool concept! I love how the art style compliments the gameplay.  Great job on making a clever way of how to implement the jam theme and limitation. I'd love if you give a rate and a feedback on my game too :)

Submitted(+1)

Really fun puzzle mechanics and I love the visuals :) Would love to see more of what you do in future Jams. I'd like if you gave feedback on my game, but I don't expect it.

Submitted(+1)

REALLY ORIGINAL CONCEPT HERE

I liked your game a lot, the mechanics that can be mixed with this are infinite. This can be polished to become a really interesting and high quality puzzle game, and most important FITS THE THEME really well both back and there and collectibles.

Keep it up man!

I'd love to know your opinion of my game :D

Submitted

Cool concept. I think what could be improved is that the farer away you are from the magnet, the slower it pulles you, and the time when the magnet pulls should stay the same. This way if you're really far away from the magnet it doesn't pull you back all the way to the end. Likeing the game!

Also: If you're using GODOT, you should should set the buttons' "enabled_focus_mode" (Enabled) value to "none" in the editor. This way when you click a button there wont be a blue rectangle around it.

Submitted(+1)

Cool concept. I think what could be improved is that the farer away you are from the magnet, the slower it pulles you, and the time when the magnet pulls should stay the same. This way if you're really far away from the magnet it doesn't pull you back all the way to the end. Likeing the game!

Also: If you're using GODOT, you should should set the buttons' "enabled_focus_mode" (Enabled) value to "none" in the editor. This way when you click a button there wont be a blue rectangle around it.

Developer(+1)

thanks for your comments, the time at magnet is always the same, I didn't think about magnet force will be less at far distance, that's a great idea! also thanks for godot tip, i didn't know that.

Submitted(+1)

Very very clever! the magnet idea makes for fun game play and fits the theme perfectly! the art is also very cute. Great job on this game its both clever and fun to play. Great work!  It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!

Submitted(+1)

muito muito bom. Adorei a ideia e as animações. passei raiva algumas vezes , em consequência do level design muito bem planejado!espero que vcs continuem o projeto! Parabens , de Br pra Br tamo junto 

Viewing comments 20 to 1 of 37 · Previous page · First page