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Slightly Unconventional Platformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #163 | 3.000 | 3.000 |
Music/Sound | #171 | 2.923 | 2.923 |
Fun/Design | #225 | 2.923 | 2.923 |
Overall | #241 | 2.692 | 2.692 |
Theme/Limitation | #295 | 2.615 | 2.615 |
Graphics/Animation | #366 | 2.000 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
Collect stars
What was your team size?
Pair
You and one other jammer
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Interesting movement mechanics :) I think they could be utilized more - some places where it's harder to get and you have to know how to move... Also I would rather see some goal to the game. I din't find collecting all the stars entertaining for a long time...
Very relaxing and calming game. Really enjoyed playing it. It got a bit lost but other than that. Great work.
I really like the smooth at the controller, at beginning it was satisfaying, but with the huge world i feel a little lost and i dont know where to go, I collect a lot of stars, but never know how was the total amount to try collect all. would be nice to found that info some where at world, so you can motivate to continue collecting.
great work!
good point. About 200 stars.
Nice and simple but with clever movement mechanics! I can see a lot of platforming possibilities with the mechanics you have in this game. Really clever and great work!
It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!
Great game!
It could have looked better to be honest, but i really liked playing it. I like that you can stick to most walls and have to unlock certain parts. And what a big world!
True. Any concrete feedback, like are the colors used okay?
I think the colours are all a bit bright, there could be more contrast. You could make the background more towards grey so other things stand out more. You could make a cohesive colour palette and apply it to your game. I would suggest watching a few youtube video's about colour theory, those can probably explain it better than I can :)
Pretty cool game.
This I really cool little game! Somehow, you made physics-heavy movement not feel slippery and fun to control. The core game play is interesting and allows for free vertical movement, which was utilized well. Good Job!
Thanks. I wondered that.