Play Game
Agent Square's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #218 | 2.659 | 2.659 |
Graphics/Animation | #242 | 2.585 | 2.585 |
Overall | #262 | 2.317 | 2.317 |
Fun/Design | #264 | 2.293 | 2.293 |
Technical Implementation | #280 | 2.098 | 2.098 |
Music/Sound | #282 | 1.951 | 1.951 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
It's a boss-rush game, On the edge means risk which this game has.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity, visual studio, Pixelart.com, Bosca ceoil.
Which diversifiers did you use, if any?
Quick run, Two button.
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Comments
My goodness that was crazy. I think it needs both feedback to show that the player is causing damage, and some telegraphing on the laser part to show where it will appear. Overall though, well done. Wish there was more!
Thanks for playing :)
Nice little game. a bit short but that's ok for a jam.
for feedbacks:
I couldn't tell if I was hitting the boss or not (maybe add a life bar or flash the boss red or any other way to give feedback to the player that he's doing what he's supposed to).
I didn't seem to need the jump at all, if a player input is not needed you should remove it, or maybe add some side attack that you need to jump to avoid.
For that kind of shooter there's not really any moment when you don't want to shoot. so auto-fire would have been more practical.
Appart from that, it's a cool game. Congratulation on submitting it :)
Thanks for the feedback I will try update the game as soon as my papers are over.
Auto fire would have been awesome!
The graphics looks great, the sound effects of the red bosses laser sounds a little like when an old mobile phone would be put on vibrate.
But it was a fun game!
Thanks :)
i like the art and music but the mechanics arent very good wasnt sure if i was shooting the boss or not cause the bullets just went through him
I guess you got it wrong :|
because boss 1 has the ability to stop getting hit and the other one can only be damaged by hitting below his face.
Nice work! These bosses were terrifying!
:)
That was cute, i think it could be great to see the boss's health.
ok, I didn't make it because I don't have time
That was loud. Not too bad, I just wish it was a little quieter
Ok, Thanks for playing!!!
Fun and simple. Perhaps a little to easy to just stand still and fire. Good to finish and submit :)
nice game, i shat myself when the laser sounds played simultaneously XD
:)
Nice game!
Thanks for playing and we meet again!!!
A good start to a game, with plenty of room for expansion!
I understood the first boss ok and having little issue with it - although a health bar would be nice for the enemy. It took me a while to notice when the damage was taking place.
The second boss I never fully understood how to avoid damage. I could see no indication of when the beams would shoot down from the top. In the end, it seemed being off the ground somehow stopped the beams from where I was? Or maybe it was just luck.
Still - good job on getting this far! It's not easy to balance preparing for exams and game jam's! I wish you all the luck for them.
Thanks for playing !! you are right it's not easy to balance preparing for exams and game jam's!
Because I don't had time I made bosses attack 100% random :)
Understandable on the random front - I think the key part missing if you are to develop this a bit further is to have a "tell" for when the attack is going to happen. The first boss doesn't matter so much, but the second one for sure needs something.
hanks a lot your feedback was super helpful !!!