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Punch The Clock (And Everything Else)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #52 | 3.538 | 3.538 |
Overall | #79 | 3.385 | 3.385 |
Music/Sound | #79 | 3.385 | 3.385 |
Fun/Design | #88 | 3.385 | 3.385 |
Graphics/Animation | #93 | 3.538 | 3.538 |
Technical Implementation | #122 | 3.077 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The boss limitation was applied in two ways. First, the game is essentially a turn-based boss rush. Second, the entire game is themed around an office scenario where you are answering to a boss. The theme was applied because in the game, you play as an office worker who is "on the edge" of being fired from his job.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
Great game! It was enjoyable and simple to learn. I had only one problem and that is when I was in the middle of a battle and the game seemed to have soft locked. I don't know what may have caused it but I was hoping that pointing it out may help you find bugs. Overall my experience was not harmed by this and I enjoyed your work very much.
I was pleasantly surprised by the final boss fight. Of course I'd have to fight the boss, but it just didn't occur to me and I'm glad it was the final task. I managed to make it through my first run without consumables, but started a fresh game to track them down.
The art on everything is fantastic and densely packed. This is one of the best, most complete looking games in the jam. I dug this a lot. The only issue I noticed is in the battle with the copier the copier sprite seemed like it didn't scale properly. The pixels were muddy compared to all other battles:
The checker pattern on the character is so crisp, but the same type of pattern on the copier seems blurred. Very small thing and it only stuck out because everything else looked so great!
Loved the writing on this. Used "per my last email" ... perfect.
Well done. Great entry and unique gameplay.
I loved the graphics and the funny lines, having each object use frustrating things against the player was funny.
I'm not really fond of turnbased, so I might be biased but the time between attacks could've been shorter.
Nice game. Found that the mouse vs using keys was a bit ad-hoc. But the game was an interesting concept (and especially the battle with the Wifi was totally realistic...).
The controls are quite weird, sometimes you need to press enter, other you need to use the mouse and sometimes, you must use space, I think that could be ironed out and choosing either mouse for every button, using WASD and space or the arrows and enter, but not all at the same time, over all good game
I really liked this! Super clever idea and I love the names of attacks. Beautiful art and lots of small details! Good job.
Cool little micro rpg experience! I did not realize at first it was an rpg until I entered the battle with the copy machine. The names of the attacks from the "enemies" were really funny too. Perfect link for a game jam gam as well. Good job on this game!
The office setting and ideas embedded into each of the moves the bosses have are great - really loved the tongue-in-check and playful style of the game all round! Great work implementing all the assets - it looks super cohesive and the audio fits perfectly too! The UI and controls were well designed too, with the minimap in the corner as well :)