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Witch Seeking Wood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #35 | 3.615 | 3.615 |
Music/Sound | #58 | 3.154 | 3.154 |
Overall | #68 | 3.185 | 3.185 |
Fun/Design | #69 | 3.308 | 3.308 |
Technical Implementation | #73 | 3.000 | 3.000 |
Graphics/Animation | #108 | 2.846 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The collectable wood has multiple uses, as fuel for a fire and as a weapon.
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
Unity 2020, Visual Studio Code, Asprite, sfxr.
Which art and audio did you / your team NOT create?
I did not create one of the sound effects for the Ghost, the Music heard throughout the game, the color palette, or the font.
Which art & audio did you / your team create BEFORE the jam started?
None.
Which diversifiers did you use, if any?
None.
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Comments
Nice idea, simple but efficient and good control. Good color choice
Neat little game! Short and simple and fun!
One issue that I had is that player collider might be a tad to big. I like when the collider is a bit smaller and closer to the feet. But that's just me being picky
Nice game!
Thank you for playing, I'm glad you had fun with it! The player collider probably is a bit bigger than it needs to be. If I revisit the game, I'll go in and adjust it.
I found all the wood! Nice little game.
The controls are good and never felt wrong. The visuals are simple but pleasing, a bit more variety would be good nice though, like maybe some bushed on the ground or as different wall.
The visuals are rather minimalistic but I like that. Make it super easy what is going on. I had no problem avoiding the ghost or hitting them with a piece of would. I bet this would hurt if they weren't dead already. The music is also fine and works pretty well.
It's a rather short and easy game but I enjoyed playing it. Well done!
I enjoyed how the difficulty ramped up between the levels. It was fun to play though, a funny maybe glitch I experienced was one of the Ghosts appeared to randomly teleport across the map and tagged me. A nice simple game.
Thank you for playing! Did one of the ghost collide with your character just before you ran into that issue? The ghosts are only supposed to teleport after stealing your wood so it's possible you were standing on the respawn point it chose to teleport to.
I dont remember for sure, but that sounds fairly possible. The rng gods must have been after me.
A simple game well made. Everything works well, the challenge is interesting without being too complicated. It looks nice and was a good length for a Jam. Good work
Very nice game! Pretty simple mechanics with good game play. Surely can see myself enjoy more levels!
Wasn't Sure What The Point Was At The Start Though At The End It Ended Up Being Really Fun!
A truly cool game I liked the concept alot there was some effort into that I appreciate I like the music too and the art is cool and fits very well , I also like the unique approach to the theme and focus truly a good game you get a solid rating from me truly a good game thanks alot for your submission!
Great game! I had a lot of fun with this one. The only thing I found was that I could semi-cheese the game by letting the ghosts hit me while I had no wood and then I had free reign to gather a bunch while the ghosts fade away and respawn. Other than that, it was really well done!
Thanks for playing the game! Yes, I did discover that cheese during my own testing. I figured that if you dropped off the wood before they could steal it, they would realize you don't have any and teleport away. I didn't want to punish the players who got caught at 0 wood.
I'm now realizing I could have made the ghosts disabled if a player was holding 0 wood but hindsight is 20/20.
Good use of multi-use! I also chose wood as the multi-use object for my game
Rad game. Real fun, real adorable. I really liked it, kinda gave me a packman kind of vibe.