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A jam submission

Stick it to HeavenView game page

When a good kid gets stuck in hell, sometimes the only way out is with a stick or two
Submitted by Cranberry Ninja — 1 hour, 3 seconds before the deadline
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Stick it to Heaven's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#94.0004.000
Overall#113.8003.800
Graphics/Animation#144.0914.091
Technical Implementation#233.6363.636
Fun/Design#243.8183.818
Music/Sound#323.4553.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
Your ultimate tool for traversing hell is your trusty stick. With different upgrades you can change what abilities each stick has changing its uses and dynamics.

Team Size

Solo (1)

Completeness

Demo / Vertical Slice

What tools did your team use to construct the game?
Godot, Gimp, Krita, Stable Diffusion, Blender

Which art and audio did you / your team NOT create?
Fonts:
Font used was Filgaia font by Cavera - (CC BY-NC-SA 3.0)
https://www.dafont.com/filgaia.font
https://creativecommons.org/licenses/by-nc-sa/3.0/

Music:
Menu Music by yd (CC0)
https://opengameart.org/content/shrine

Game and Boss Music by nene (CC0)
https://opengameart.org/content/endless-pain-of-nightmares
https://opengameart.org/content/boss-battle-3-8-bit-re-upload

Sound Effects:
Fireball by Julien Matthey (CC0)
https://opengameart.org/content/fireball-1

Wet squishy noises by Independent.nu (CC0)
https://opengameart.org/content/8-wet-squish-slurp-impacts

Footsteps by HaelDB (CC0)
https://opengameart.org/content/footsteps-leather-cloth-armor

Loopable Dungeon Ambiance by JaggedStone (CC0)
https://opengameart.org/content/loopable-dungeon-ambience

Monster Sound Pack and Monster Sound Effects 2 by Ogrebane (CC0)
https://opengameart.org/content/monster-sound-pack-volume-1
https://opengameart.org/content/monster-sound-effects-2

Hit/Punch Sounds by Independent.nu (CC0)
https://opengameart.org/content/37-hitspunches

Which art & audio did you / your team create BEFORE the jam started?
The fireball 3d model and texture, all other art assets created during the game jam.

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Comments

Submitted

Really really cool game! I love the fast movement and really everything about the game. Well done!

Submitted (1 edit)

Welcome to stick it to heaven aka the best game out there with a boss that could literally yeet you of existence unless you get behind a wall the boss is harder than Father Gascoigne , the enviroment is amazing and feels alive even tho its somewhat empty but believe me you would forgot about that once you encounter your first doggo , it gives you a horse head for some reason , that's fine I'm not complai--- wait the horse head is kinda useless its fine...moving on , find yourself a tree to get another stick by breaking the tree with your stick and getting wooden shield on your stick that 90% of us didn't utilize even tho the devs are begging us to do so same goes to that  magic upgrade thingy fr who used that it would clearly help us defeat the boss along with the shield but no...lets run at the boss with that tentacle thingy that you get from the hell elephant creature thing , oh I forgot you could heal from the fruits on the tree...whats that? we didn't notice and broke the tree anyways thats fine...there's a cactus everywhere you look lets run into it and get some damage then we'll decide to hit it and destroy to get our health back...now back to the boss...                 

anyways , you guys did an excellent job you made a game harder than bloodborne but I had fun with my buddy while playing it we had a laugh on vimlark's stream and ingame it was an amazing experience 5/5 for everything!

Developer(+1)

Your review is hilarious and has made my morning! Thank you for the laughs and thank you for playing! 

Submitted

btw didn't notice it was a solo project until now , soooo thats actually surprising you did an excellent work forgive me for being a bit dumb to notice that you're actually an amazing game dev!

Submitted

Great game!

I love the art style and the fluid and fast movement. Reminds me of the good old Quake days.

Using and upgradable stick is a pretty nice idea. Especially because you can stack multiple addons to the stick. First I got another stick that made the the weapon look like a cross and then I got a Sword and shortly after the magic orb which is my favorite and made it rather easy to kill the gate keeper. I think this is great. If you want more of a challenge grab only the stick or the sword. If you need it easier and want to keep distance grab the orb. I like the variety of how I can solve "kill the gate keeper" problem.

The map was rather large but did not feel boring. Moving fast help a lot with that. I had some trouble finding the boss again after I had to run away for a while. I would not add a map but maybe a marker or some compass marking pointing towards the gate would be nice.

On minor thing that annoyed me a bit but is of course a personal preference: I could not invert the mouse. Other than that it was very enjoyable 

It's really awesome what you did in 10 days! Well done!

Developer

Thanks for playing! Im glad you enjoyed it. 

Definitely noting to add more control configurations in the future, shouldn't be hard to add and accessibility is crucial! 

I feel that on the map markers. I made the map on my last day and it was a mad scramble. Next time going for a bit smaller of a map and try to push it to friends to test sooner so everyone isn't getting lost. I appreciate the feedback! 

Submitted

For making the map on the last day it really looks great. I think for the game and what you can do a smaller map would have also worked but it's also nice to have something bigger to roam around.

I also underestimated how hard people will find my game. But hey, lesson learned :D

Submitted

Really cool map! This was really different for a jam game, and I like that. It almost feels like a vertical slice for an MMO, the way the upgrade loop works.

Developer(+1)

Thanks for playing! Im glad you liked the map because I kinda mad scrambled to put it together and once I put it together I was like, uh oh its too big! Had to write some scripts to help populate it and then went in afterwards and tried to curate it a little to set up some worldbuilding, but I think I was short on different types of assets to do that. Next game jam I am going to have much more realistic expectations when it comes to setting up an open world lol. 

Submitted

Nice. I had very little skill going on on my side of things but I really enjoyed it none the less. I like the enemy models and the world feel generally. It felt a bit flat when it can to contact stuff, it could have done with more juice to hit you in the feels. But hey a lot of good work has gone into this one.

Developer

I FORGOT THE JUICE!!! You are 100% right, I could definitely add a lot more feel to the hits. Thank you for playing and your feedback! 

Submitted

This is a wonderful game! I love how each enemy drops a different upgrade so you have to fight a variety if you want to see all the upgrades, plus i love how you could also attack the trees and cacti to get healing items, but the cacti could also hurt you. It was a little laggy when using the melee options, so i stuck to the only ranged upgrade I could fine, but I haven't seen any other 3d first person games so it's very unique and even without being unique, it stands out with how well everything works. The difficulty with the lag with melee options is the only thing I have issue with.

Developer

Thank you for playing and giving feedback! I am glad you enjoyed it! One thing  I realized is that I made the mistake of having the attack damage check instantly, instead of timed up with the attack animation which seems to make it feel laggy and unreliable. Wish I had spent a bit more time early on flushing this mechanic out because combat is such a core feature of the game.  Another thing I learned is to test your web builds early and often because they can perform much differently compared to your native builds.