Nice idle game ! Very liked art of monsters.
It's good that you added x10 and x100 speed boost ! Very thoughtful of you )
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #16 | 4.067 | 4.067 |
Technical Implementation | #25 | 3.600 | 3.600 |
Fun/Design | #35 | 3.600 | 3.600 |
Overall | #39 | 3.413 | 3.413 |
Music/Sound | #68 | 3.067 | 3.067 |
Theme/Limitation | #117 | 2.733 | 2.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Only one ressource produced (flames) used to buy everything.
Team Size
Completeness
What tools did your team use to construct the game?
Unity
Which art and audio did you / your team NOT create?
The music
Which art & audio did you / your team create BEFORE the jam started?
None
Nice idle game ! Very liked art of monsters.
It's good that you added x10 and x100 speed boost ! Very thoughtful of you )
I quite enjoyed this. I tried playing it at 1x, but it becomes so slow in the later stages (around pyromancer) that I probably won't complete it (discovering that it runs at half speed when in the background was an unpleasant surprise I have to say). The graphic designs are really interesting, and trying to optimise the FPS is fun. The UI is a bit inconsistent, with mixed commas and dots in numbers being confusing. The upgrades where you get a fraction of a percent increase also feel a bit pointless, though it's nice when you get a big 2x upgrade. I liked the little descriptions of each unit type. Nice work!
Thanks for the feedbacks ! Glad you enjoyed it :)
if you want to complete it a t x1 it should take you 1 or 2 days, if you open it from time to time to upgrade your fps.
for the commas & dots : Commas are for fractions (bellow 0) and dots for thousands separations (but I agree it can be confusing and should maybe be made more clear)
The fraction upgrades are here to make buying low value units more interesting the late game but I see how it can be underwelming when you buy them. (it might need to a bit stronger)
Thanks again for the feedbacks :)
Beautiful pixel art, especially the background. Exciting music. Everything seems to "click" together thematically, leading to a coherent picture.
I don't really "get" the idle clicker genre, but I can appreciate that this is passionately put together. Nice job.
First, I have to say I'm not a fond of idle clicker, so thanks for the 'cheats'. The animations was great. Some work on the fire it-self could have been great to show the increasing power. Also some visual feedback when using upgrades. (At this moment I let the game running in another tab to see the end ;) ). Overall, nice work on this game
I mean when you click the fire you should give feedback to the player. Maybe a change in the animation of the fire, like a quick burst and/or screen shake. I see that you have particle effects maybe make them more visible. You can look at the cookie clicker, the game has a few things that I've mentioned.
I love idle clicker and this game is a pretty decent one. The art style and demons are super cool and adding the cheat buttons was a pretty good idea. I never finished a clicker that fast! :D
I could totally see this as a full game with a bit more depth like a meta game where you can end your run at some point to get resources you can spend to buy permanent upgrades.
Good job!
Letting it run in the backgrown rn as my minions are gathering branches. Wouldn't have thought it could be this addictive. I will not cheat though ! Music is cool too. Might keep it opened for some time in my browser.
Nice art and great beginning of an idle game! The audio was really scratchy for me though so I had to play on mute. Also a buy max button would have been handy as well as the 1x, 10x, 100x buy buttons
it is a really nice game and the art reminds me of the nes era of games. Well done.
Really great and beatiful game! Was really fun! (just so you know it says Esp insted of Esc in the description)
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