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Steam Mazes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #11 | 4.158 | 4.158 |
Technical Implementation | #12 | 3.789 | 3.789 |
Overall | #35 | 3.474 | 3.474 |
Fun/Design | #46 | 3.474 | 3.474 |
Music/Sound | #57 | 3.158 | 3.158 |
Theme/Limitation | #107 | 2.789 | 2.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
player use multiple objets (at the same time) using steam carried by pipes. More-over as pipes are branching, you must also choose wich object to use.
Team Size
Pair (2)
Completeness
Demo / Vertical Slice
What tools did your team use to construct the game?
unity, gimp, photoshop, audacity
Which art and audio did you / your team NOT create?
3D, All audio
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Comments
Cool artstyle! Very nice and polished game.
Incredible visuals and animations in this. I found the puzzles a little difficult without being able to see the whole thing at once, but I managed to finish all four levels. Not knowing where I could walk until I walked there was also a bit confusing at times, though the good level design meant it was never frustrating, and the rising platforms effect is really cool. The sound effects are really nice too. Great work!
the art style in this game is the most beautiful thing ever. The WebGL build was a little laggy but that obviously isn't your fault.
Amazing game well done!
Super cool game :) Love the art! The technical implementation of the blocks animating in to place is impressive! Very smooth.
Really fun puzzle game! I loved the art style and music/sounds too :)
Congratulations for the game :)
That was cool. I loved the art style of the character; it was totally unique and really impressive. I also really liked the look of the menu system and art. I'm not sure if it was just my computer or not, but the pause menu was pretty bare and unclear. I thought that it wasn't loading or something and I thought that the 'x' button that popped up was just to un-pause, but it was to return to the main menu.
All in all, cool game. Nice work.
Thanks for your feedback. The pause menu was sloppy, even with a 10 days jams, time was missing at the end.
I really liked the puzzle desing!
Pretty interesting way of multifunction!
The game is good! My only thing was the audio use set up for twisting the valves was a bit loud and kind of repetitive. Of course this is a game jam but that’s the only thing I’d say needed a tweak.
Also I like how the floors rose up to the player; that’s a good way to prevent the player from moving out of bounds too, pretty smart
the visuals are amazing and the puzzles are challenging you did an excellent job on this fam you get a solid rating from me! :D
The visuals are awesome! Especially the drawn parts like the character and the floor tile. The animated floor effect was also pretty neat.
I had a bit of a hard time solving some of the puzzles. I think it's because there is no minimap, so it's running around a lot and remembering stuff. With a map and clear overview over what is going on the puzzles could be even more complex and still enjoyable.
Great execution and over overall a really cool and fun game! Great job!
really neat puzzle game! and i loved the moving floor effect but it did make it a bit hard to tell where i could walk :)
It was a good challenge and you got quite a lot out of a simple mechanic. It is pretty fully formed and effective. I liked the platform stuff shifting underfoot. the sfx got a bit hard on the ears after a while but that is fine. Good job I had a nice time here
Quite fun, graphics look nice but a bit confusing since I have to remember where each pipe connects to where. I think if you could zoom out to show the entire map, it would help players know where each pipe connects to where without having to remember it.
Thank you for your advice. Yes, indeed, a map will be a good things ! Thank you.
Love the visual style ! the moving floor boards looks amazing.
Unfortunatly the game doesn't put much of a challenge. The puzzles are pretty easy & straight forward.
But still very impressive. great job :)
Thank you for your feedback. Indeed we planned much more challenge but we ran out time to make all the levels. ;)
This game looks amazing. The character design is cool, and the weird moving floor is really impressive.
Unfortunately, since the steam puzzles are the only challenge in the game, it didn't feel like there was quite enough to do. Minigames... collectibles... enemies to avoid... all could have made traversal more interesting.
Thank you for playing our game and give us some advices :).
Game looks amazing! I especially like how the floor moves with you by replacing the tiles, such a cool effect
Some thoughts I had when playing:
Thanks for your feedback. For the "I managed to trap myself", I was going to exploit it but I lack of time.
Hey, great idea for a puzzle game you have thought of here. I could see this being used to make lots of interesting puzzles.
For improvements, other than increasing the volume of the very quiet music by default, I'd say that it would be helpful if the player could open a map to see which pipes were currently active and the positions of obstacles. I found it quite hard to remember the positions of offscreen pipes and barriers, although I am a puzzle noob ;)
Neat game!
Thanks for playing, and your feedback. I like the idea of having a sort of industrial map that s-he could annotate (made automatically) when discovering areas.
Really really cool puzzle game!
The sounds were super loud, and I don't think I heard any music, but later I noticed there were settings for those. Whatever!
I really liked that last puzzle. The whole game was really enjoyable.
One thing that I want to say, is give the player a bit more space to walk around. These one tile corridors on much larger scale puzzles was kind of annoying. I would suggest either reducing the sizes of long pipes, or making the player be able to walk at least on two tile wide corridors.
I liked the tutorial as well.
Thanks for playing. You are right there is some sound I forgot to balance. And for the corridor, a friend told me the same thing. So thanks for your valuable feedback !