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Music revolution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #83 | 2.909 | 2.909 |
Graphics/Animation | #144 | 2.364 | 2.364 |
Overall | #164 | 2.091 | 2.091 |
Technical Implementation | #172 | 1.909 | 1.909 |
Fun/Design | #179 | 1.818 | 1.818 |
Theme/Limitation | #187 | 1.455 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Reuse of background building with slight changes to represent the score
Team Size
Completeness
What tools did your team use to construct the game?
Godot, Paint.Net
Which art and audio did you / your team NOT create?
Peoples / fans sprites : https://panhandler.itch.io/animated-walking-people / https://fr.depositphotos.com/vector-images/pixel-characters.html
Publicity sign : https://imgbin.com/png/28SPWegC/sign-of-the-horns-rock-music-heavy-metal-png / https://dribbble.com/shots/2136882-Pixel-Billboard-for-Site
Abandoned House: https://www.kindpng.com/imgv/bRmimo_warehouse-broken-down-broken-building-pixel-... / https://fr.freepik.com/photos-vecteurs-libre/rat-domestique
Shop: https://www.pinterest.fr/pin/jonathan-dodd-pixel-art-mdz2-shopping-mall-gif-anim... / https://www.dreamstime.com/illustration/pixel-flame.html
Park : https://free-game-assets.itch.io/free-green-zone-tileset-pixel-art
Statue2 : https://www.freepik.com/free-photos-vectors/pixel-art-rock/3
Road tiles : https://www.kenney.nl/assets/rpg-urban-pack
Music : Upbeat Indie Rock by Infraction [No Copyright Music] / Holiday
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Comments
Nice entry and cool music! Did you forget to add win condition btw?
I would be very happy if you tried and rated my game too!
Nice game jam entry! The music was awesome and I love your sliding animations. I think with a few more mechanics added in, this could be a really awesome game. Really lean into the music aspect of it clean up the scoring plus adding win/loss conditions. Thanks for submitting!
Disclaimer: I fully understand this is a game jam game not everything can be done but even then I give very "tough" feedback so if you can't handle that kind of "criticism" it's ok just don't read my message.
There didn't really seem a way to lose? Atleast not one that I found.
The Menu buttons are quite small (atleast on browser version) so you should watch out for that..
There's no feedback whatsoever with hitting anything, all I could "feel" I think was getting pushed back by cops and maybe cars too?
The Score is kind of not very visible so I would recommend first using a pixel font if it's not being used because of this being a game with pixel graphics to have consistency, second to add "flavor" to the score text, for example when you gain score it tilts and grows and then goes back to normal, make it colorful (but do be careful with not too colorful/bright/dark), etc.
The game itself lacks a lot of juice, endless runners tend to be carried by all the juice (it does depend on the style too) but yours could benefit a lot from it (if done correctly)
Consistency is key, and the cops sprites do NOT go very well with the rest of the sprites for example, another is the "fans" people sprites vs the "background" people sprites seem very different, if you're using placeholder/free to use assets make sure there is atleast some cohesion and consistency with styles.
The music is not bad but it is somewhat loud and also there's lack of sound effects so should be careful with that for next time, don't leave it at the last second, same with the menu
All in all nice running animation, you managed to submit and publish, good for you, just keep these things into account. Even endless runners are harder to make than they seem to be
Nice art and run animation!
For me it's hard to say whenever you hit obstacle or collect fan. Good music!
Decent start to a game - needs work for sure but understandable that this is just a prototype.
Switching lanes feels slow and could be quicker/more responsive. At a minimum there should some sort of feedback given to the player when they collect followers or hit obstacles, but you sort of just run through them with no consequence or reward.
I like the music choice and the beautiful background sprites. It's way too hard to tell which lane you're in or to know what to avoid. One thing I think your game needs is some feedback when the player takes damage or gains a follower, because without it it's pretty hard to tell what's going on/how you're score is being affected without having to look for it.