We plan to keep working on this little Project and are polishing the mini games; add some counters, cutting multiple vines, … some more polishment and adding NEW mini games
FuruDBat
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Great art and sound, music is very fitting.
Some skill base improvement can be made, just spamming going faster seems like enough. Adding moving platforms can make it more difficult.
Echolocation has some potential, like adding a mini map (top) and using echolocation on demand (RMB) to look platforms and obstacles ahead like a fog of war.
Love the Farming aspect, growing and or even breeding faster and stronger crops for your race would add more depth.
Expect to the Rot, Player would experience some crop diseases or the need for a scarcrow, has a lot of depth potential there.
- Love the art and the intro
The limited scenes makes it very clear what you can do in this game, transitions can be a bit faster, you can also add a Hotbar for switching scenes quicker, with that you can an Icon to make it more clear what you can do at a scene … or add an sign with “SHOP” on it.
Very nice speedrun mechanics with the ghost and quick restart. Animation is good and give a good sens of speed.
grappling hook can be a bit difficult, a doted preview line for the grappling hook with the mouse position can be a good QoL, so you don’t have to think about it and just go with flow of the run.
Thanks for the feedback, we plan to make some more mini games, just to learn more godot.
A new Level design with that view would works great, more detailed sprites can be used … an other good view would be to put the enemy in the background and the play is running down like in some Crash Bandicoot levels, you would see the enemy coming closer.
Most fun was the graphics and exploration, bit lack of polishment, fall through the floor when going into some wooden door. controls can also me improved, you can use SPACE when in cutscenes, so you can keep your hand on WASD.
Overall solid presentation with the title screen,color palette and characters.
Simple goal, but it feels like you have a lot to do in this game, you must build, fight and manage. Very good chose of colors and graphics, very GB-like. Some Quick-Stack or “auto-deposit” would be nice QoL and some sort of indicator when I’m losing health or lack of oxygen. I totally miss read the requirement for the rocket and stored every carbon, i miss crafting from storage :D
Very nice ideal, wild choose of a color palette but cool. The text at the top is a bit hard to read but don’t really, matter I need to catch a train. Some more little hint like little signs would be nice, but idk if it would make it too easy, maybe signs show up after X failures. There is potential for more level design and balance, like funny posters and troll-signs “out of order” and other fun things.