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ghostrunner!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics & Animation | #20 | 3.786 | 3.786 |
Focus & Theme | #20 | 3.571 | 3.571 |
Music & Sound | #26 | 3.286 | 3.286 |
Overall | #40 | 3.143 | 3.143 |
Fun & Design | #54 | 3.071 | 3.071 |
X Factor | #59 | 2.714 | 2.714 |
Technical | #79 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did your team implement the focus (and optionally, the theme)?
Skateboarding, escaping from ghosts
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
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Comments
Nice arcade vibes. Reminded me of that level in the ninja turtles game. Nostalgia was running high.
Nice work!
D
Thanks you!
Yeah, I took the Ninja Turtles level as a basis and decided to change it to fit the theme with ghosts!
Such a great looking game! I love the theme. I had some issues with the hitbox, I wasn't entirely sure what would hit and would wouldn't, but overall a very cool game!
Thank you!
yes, you are not alone, many say that hitboxes are poorly made, which I agree, my bad
Great soundtrack and look!
Hitbox issues, but I kept playing, learning and getting further.
Good job!
Thanks you!
Yeah, I already know the problem with hitboxes, unfortunately there wasn’t enough time to make them better.
Like I say, didn't stop me from enjoying the game :)
Glad to hear it!
Nice! Good graphics, love the audio. Would enjoy the game more if it had things to collect along the way (think of Jetpack Joyride). Also when you get hit you should still be able to move. Other than that, pretty cool.
Thanks you!
Good idea about collecting things, I don't know why I don't think about it... regarding the movement, initially it was like that, but I thought it would be better if I removed the movement, but it looked in vain
Nice game. Like the graphics, and the mood of the game, this 80's felling.
I think some work need to be done on hitbox visibility. The yellow part hurt your head, but it should not because they are on the ground and I'm not on the same 'line' as it.
Some drop shadow will help to see the line where something stand/move and help readability.
Well done.
Thanks you!
yeah, I think this is a weak point of the game that I didn’t have enough time for, but it’s a great idea about the shadow, maybe I’ll fix it later!
cool game, respect for this!
Thanks you!