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Electrifried Games

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A member registered May 27, 2020 · View creator page →

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While the game felt a bit unfair, the constant 'pew' 'pew' had me smiling. And seeing all the bullets flying around was funny.

With a bit of polish this could be a really good game. Love the art. Nice job

Love the CRT filter, the movement of the car felt really good too. Just wish there was a bit more to do, or at least a bit more variety with the cars that come towards you - but given the time constraints of the jam this is understandable. Well done!

At first I really wasn't sure why I kept dying - I agree with what someone else said about having a risk-free tutorial or something to start you off. I thought I was supposed to keep my cursor in the circle that moved up and down while mashing the mouse button. But still had fun, love the artwork.

Amazing art. Just wish multiple vines could be cut in one swipe

I had so much fun with this game. The style is spot on, the gameplay is tight - great work.

Nice! Only suggestion would be to improve the speed of the character.

Nice movement, nice art style, overall a good idea. Well done!

Really nice. Fits the theme well, easy to understand - had fun!

Simple but effective concept. Pixel art is nice, really like the 'close' mechanic. Also this may be specific but I really like that hitting the asteroids isn't game over - I can see this being very tempting to implement as a designer but you've restrained yourself. Well done!

Love the cheat button, couldn't stop smiling at the absurdity of it. Well done!

Strong visuals, nice audio. Well done!

Nice work. Would recommend extending/adding the coyote time as I kept missing the jump.

Cool concept. Struggled a bit at the start but eventually got the hang of it. Nice!

That was a lot of fun. Great track design. Incredible work for a solo jam project

You did an amazing job. I had so so so much fun with this, loved it a lot

Interesting game. Good job!

Great job. Loved the recoil mechanic - I really think there's potential for a 2D game that just utilises that movement (get rid of the basic arrow movement and create levels around the recoil).

Feels like it belong on Nitrome! Good little mini game

Aaah thank you, so glad you enjoyed it. Also well done on finding the solution to room 3

Thank you so so much! Means a lot <3

Thank you for the feedback!

Oh no, I'm so sorry! To make it to the final room is very impressive. Many thanks for your feedback :)

Thank you! So glad you liked it :)

A lot of fun, I really like the movement system but I found the tutorial too difficult - the rest of the game felt easier. Nice colour palette.

Cool game. Nice graphics. Well done!

Hitting cars felt really good. This is a good blend between crazy taxi and gta. Well done!

Nice art style. Very arcadey. Well done!

Nice work, short n sweet mini game. Hard to see who the miners were at times but still - I had fun!

5*.  Without a doubt the most polished game I've played so far in this jam. Finally geometry dash has a narrative!

Seriously, I can't believe this was made by one person. Big congrats. Had a lot of fun

Very cute, very cool. Love the feeling of reaching a lily pad. Only improvements I'd say are to make the trajectory path longer to see where I can land (as the challenge of the game is how fast you can get the trajectory right) and add a checkpoint system.

Well done!

Thank you so much!

Nice! Good graphics, love the audio. Would enjoy the game more if it had things to collect along the way (think of Jetpack Joyride). Also when you get hit you should still be able to move. Other than that, pretty cool.

Nice! Mariokart vibes are strong with this one. Love the visuals and the audio

A crowning moment in video game history. People will look back 20 years from now and realise how much Yeet Man revolutionised the industry.