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The Stick's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4 | 4.400 | 4.400 |
Theme | #9 | 3.800 | 3.800 |
Graphics | #9 | 4.200 | 4.200 |
Overall | #11 | 3.683 | 3.683 |
Overall | #14 | 3.600 | 3.600 |
Fun | #16 | 3.400 | 3.400 |
Gameplay | #40 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Very impressive! Took a bit of time to get figure out the whole process but it works very well.
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Comments
WHAT A GAME!
I really like how the stick deforms the mask clay for effect even when painting color. Cool game!
Very impressive, I wouldnt know where to start to make a mecanic like that. Thanks for the explanation in the comments below. You've done an amazing job on this in such a short amount of time.
Check out my game below as well :D
Looks amazing! Took me a bit to see the hole in the wheel for the stick. But, it's a really great experience start to finish. I also liked the bit of text you hid in the tree. :P
This game was amazing start to finish. The mesh deformation and creativity you can exhibit on the clay mask is amazing and the painting and combination of colors is amazing. I didn't even figure out about the ability to modify the mesh until I watched your video. Good sound and good everything really.
Amazing the mesh deformation and painting. That's really awesome but I cant figure out how to make fire to finish the mask.
You need to play on drums to summon thunder.
Oh that makes sense. I must not have done enough of it. Really cool game, very impressive.
Wow !! Graphism are just awesone ! Sounds too !
Really great work ! Lot of complex system as sculpting or tube animation. Impressive in a gamejam !!
HTC Vive User here: nice hand models, gameplay is nice. How did you do the drawing on the clay?
5 star rating sent, because it was sure a lot work! Thanks for your submission!
While you are here I've played yours, so please check my game out in the button below. I wonder if you can play it with your headset.
Ok, i'll do it when i have time, though not today, i'm still chilling after that hard week, i'll try tomorrow.
And sculpting related stuff works using same principle as deforming snow in modern games. Basically, i have camera that renders depth from below the table, and using that depth information i can detect shape of things above mask.
For this implementation i use 4 256x256 depth buffers (though it could be done more efficiently, i didn't have time for optimizations) and 3 mask buffers - actual depth buffer (1 channel, never shown), postprocessed depth buffer (1 channel, used for mask height) and color buffer (4 channels, used for mask paint).
Everything is done on GPU side, so it should be very fast.
Well, thanks for the quick explanation. Got some good sources for this? Maybe a tutorial? I just wanna use it from time to time. To understand how it works is important, but i dont think I can do it myself with this explanation :)
No, i didn't used tutorials, but i believe you can find this algoritm by searching "Snow deformation shader"
And for example, here is messy code from this game, though i suggest you to search for tutorials first, since this is not exactly plug & play:
https://gist.github.com/3DI70R/7ce7fa8b10ac02cc430d7db7dfe7d692
https://gist.github.com/3DI70R/52be1a8e917d476c0a953ed1a577876e