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A jam submission

Cosmic Tea (VR)View game page

Atmospheric puzzle - fill vessels with starlight
Submitted by Wild Opus Games — 23 minutes, 56 seconds before the deadline
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Cosmic Tea (VR)'s itch.io page

Results

CriteriaRankScore*Raw Score
Concept - How interesting or unique the game is.#582.8182.818
Presentation - How well executed the game is.#592.8182.818
Enjoyment - How much you enjoyed playing this game.#682.4552.455
Overall#722.5452.545
Use of Theme - How well the game incorporated the given theme.#962.0912.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
Mostly Handmade

Background music: Finally Got It (Instrumental) by The Wild Opus. Song Link: https://open.spotify.com/track/1wQxEzXfHWYFSUPXDz0KzP?si=c2cee56a4d6b4f0e​

"Wine Glass" (https://skfb.ly/6SwBR) by Valter Medeiros is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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Comments

Jam HostSubmitted

Ok after reading some of the comments I noticed that I wasn't the only one experiencing trouble with the ray interactor appearing double and quadruple in my eyes. The effects looked really nice, I wanted to experience it more but the ray interactor and the teleport just threw me for a loop, so I had to stop.

Developer

Thanks! Yeah, I will need to do some research here. I don't think I've been able to reproduce on my Quest. Did the effect show up immediately or after some amount of time?

Jam HostSubmitted(+1)

It was as soon as I started.

Submitted

I thought you had created some crazy rainbow shader for this, turns out its just my headset bugging out ahaha. I wouldn't have noticed unless I compared the photos you uploaded... it was a little laggy for me too 

Developer

Thanks for the feedback! What device were you testing on?

Submitted

Nice atmosphere to this game - great job! It wasn't very challenging, perhaps a bit short, so it would've nice to have a few more things to do in it - but it had a nice dream-like quality to it :)

Developer

Thank you, appreciate it!

Submitted

I like the mystic atmosphere and the basic concept of transporting and sorting lights, but because of the following reasons, it was pretty hard to play for me actually:

  • This "god"-voice fits to the style, but as non-native english speaker it was extremely hard to understand what to do, to be honest. After 10 minutes running around pretty clueless (and starting the game a few times to hear it again) I just watched your trailer to understand, what to do^^ . I think it would be good to have some additional little written text or visual hints or so what to do. 
  • Also was not very obvious at the beginning, that i can teleport, just found it out by accident, maybe that could be somehow introduced or so.
  • I played on Quest 2. Unfortunately the rays coming out from the controller were different for my left and right eye, so had to close one eye to reliably be able to select something.
  • The bottle snaps  very strangely rotated to my hand when i grab it. Could not find out why, seems to make no difference how i grab it.
  • After the 2nd speech (that i unfortunately again did not really understood, tried it now a few times) i somehow stuck now. Trying to crash these big glasses, and hammered on all of them with both hands douzen times (like you seem to do in the video too?), but nothing seems to happen, not sure why

Hope that sounds not too bad now, just mean it as "positive" feedback to improve on your next game/s or if you continue with it :-)
Because all in all i like the idea, atmoshphere, sound and this mystical style, but would wish you continue with it and focus a bit more on the UX, then could become really cool.

Developer(+1)

Thank you for this great feedback! I think adding more visual cues or text is a good idea.

I think the part you were stuck on was when the lights were changing color. You have to make sure you collect the right color (red) to fill up the third red container.

Thanks for testing!

Submitted

Something is wrong with the controller, the ray has a weird offset of position and rotation to my actual controller. 

Also the rotate is on the left thumbstick and movement is on the right? That's a bit conflicting with the current convention.

The graphics and music give a atmospheric experience. Good job on that.

Developer

Thanks for testing!

Submitted

Nice looking and great sound. The puzzle was somewhat unclear but it may be just me not very good listening to the voice. A bit of guessing and the sun was risen.

Developer

Thank you, appreciate it!

Did you have a harder time making out the words the voice was saying, or understanding what to do with that information?

Submitted(+1)

Mostly I couldn't hear instructions clear enough for me as a non-native speaker. The phrase ending in something like "disperse it! disperse it!" was very unclear and music was louder, I didn't get it at all. So I guessed what should I "disperse". First try was to mix colors and that lead to nothing. The second time I tried to interact with everything in the room and touched vases with mounty things inside, they reacted and new light source appeared - I was rescued and happy to continue.

Developer

That makes sense. Will update the audio in a future version - thanks!

Submitted

Game crashed really fast, XR Rays render in two different places depending on the eye, very nauseating

Developer (1 edit)

Thanks for the feedback! We haven't experienced this testing the standalone build on a Quest 2, so will take a look into it.