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Wild Opus Games

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A member registered Apr 10, 2020 · View creator page →

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So cute! I just wish I could have taken revenge on the mean witch at the end - I was forced to choose to share my stars with her lol

Very well written. Love the idea of The Blink being this mysterious 'thing'

Thanks for testing!

Thank you for this great feedback! I think adding more visual cues or text is a good idea.

I think the part you were stuck on was when the lights were changing color. You have to make sure you collect the right color (red) to fill up the third red container.

Thanks for testing!

Thank you, appreciate it!

Thanks for the feedback! What device were you testing on?

Thanks! Yeah, I will need to do some research here. I don't think I've been able to reproduce on my Quest. Did the effect show up immediately or after some amount of time?

This was cool, was exciting to see a video popup on the computer at the beginning of the game. 

I had some minor issues with the handtracking and grab system - the tablet kept flying around the desk area haha, and opening drawers tended to take a few tries. Maybe more snapping or distance grab would help.

The teleporting concept was unique, fun to catch the icon and snap into a new room. It might be nice to have more visual cues along with the sound - it wasn't super easy for me to follow in the small spaces and got a bit frustrating hearing the tech gadgets on repeat (although maybe part of the concept haha)

Really polished experience! The tutorial setup was very smooth. The concept of staying alive was engaging and exciting. I got a bit sick when I moved up and down, but not terribly.

Interesting, thanks for the run down.

That makes sense. Will update the audio in a future version - thanks!

Very cool and exciting game. Biggest problem I had was hitting the drones without the package colliding with the helicopter.

Beautiful environment, great load screen. I had trouble handling the navigation though and quickly got very far from the town haha

Very cool concept. Lighthearted game, I enjoyed it. Got a bit tired of waiting so long for each baby though.

Very funny, funny music too. Found the precision necessary a bit frustrating, but also part of the charm.

Very nice graphics and environment. I felt the polish. Short and sweet story. 

Really cool looking hand, it was fun seeing objects explode out of the tube. Would like to have more environment and things to do!

This is CUTE. Got a bit nauseated during the slime collection, would love to see a video of the full gameplay.

Really cool concept! And nice graphics and sound. Made me think of Untitled Goose Game.

A bunch of my chicks disappeared while they were on the block and I couldn't start the game. Really wanted to though, nice job

Was soo much fun to drive this motorcycle around. How did you get such a big environment to run so smoothly?? Great look. I did get nauseated kinda quickly though.

This is my favorite game I've played so far. Great execution. Simple and fun. It would be nice not to have to grip the weapons the whole time. Good UI/UX.

Great concept, and really funny! 

Had some issues with vibrating graphics on the quest, also had an issue throwing the food away (seemed to reappear on the table). Wanted to keep playing!

This was really fun and funny! Great audio and dialog. The screen went black after the first level, wanted to keep playing though.

Very cool! Love the concept, made me think of what it's actually like to fly a drone.

Thank you, appreciate it!

Did you have a harder time making out the words the voice was saying, or understanding what to do with that information?

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Thanks for the feedback! We haven't experienced this testing the standalone build on a Quest 2, so will take a look into it.

Really nice looking, I liked the 3d interface. Would be interested to know what type of 'product' I created.

I was able to run around to the 'End' and push people around lol, not sure if there was anything else I missed.

A cool way to study reactions! Nice UI and graphics. It'd be cool to have some other gameplay or minigame within the educational aspect.

That's right! Might have been missing something, but it felt like it took a while to move between the watermelon stand and attacking the fireballs.

I did! Although maybe I didn't try after the world was crazy...

Yep, I think that's exactly what was going on!

Yeah, might have been unfamiliarity with the controls/dashing - it happened when I came in contact with a wall, particularly in the area around the guns. It seems like I was getting 'stuck' on one of the surfaces.

This was really cool! The first scene with the phone was exciting. I got stuck trying to climb the ledges, though.

I was really into this art! Along with the sound effects, it made me think of Spirited Away. Took me a while to realize I needed to interact with each speech bubble. Tested on Quest 2.

-Lauren

This was pretty funny and fun! Good music. I wish the bridge was shorter, didn't like how long it took to 'reset'.

Really cool concept and I liked the juice stand a lot! I wasn't sure what else to do after I poured the juice on a couple things to make the world crazy~

Really cool environment! Had some issues getting stuck / dropping the guns until I got used to it.

This was really fun! Reminded me of an arcade game, loved scrunching the paper. Great UI. About 20 seconds in, my hands locked up and I wasn't able to pick up or scrunch paper anymore

Haha, me too. Good to know - I sped run my testing to the point I never ran into it.  I'll check out Viral Load. Thanks!