Not entirely sure why I kept dying?
Good use of the theme
Criteria | Rank | Score* | Raw Score |
Use of Theme - How well the game incorporated the given theme. | #71 | 2.625 | 2.625 |
Enjoyment - How much you enjoyed playing this game. | #105 | 1.625 | 1.625 |
Overall | #106 | 1.906 | 1.906 |
Concept - How interesting or unique the game is. | #107 | 1.875 | 1.875 |
Presentation - How well executed the game is. | #116 | 1.500 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
https://assetstore.unity.com/packages/3d/props/exterior/low-poly-houses-free-pack-243926
Good work! Reminds me Pistol Whip. This one really focuses on Use of Theme :)
Definitely a solid prototype! There's certainly some things that need to be tweaked and continued work on, but the core idea is really good!
Main issue I faced was not realizing that the dynamite was coming from behind me. Took me several tries (and reading your game's main page) to realize that dynamite was the reason I kept losing, and that I needed to turn around to shoot it. Once I figured that out though I was able to play it for a decent amount of time!
I feel like this idea has a lot of potential and could easily be expanded on and become even better! Great job!
Hey, i know you had a hard time, but i still see the idea and think its has potential. keep it up!
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