Play VR UI Experiment
Typing At Sea: A UI Experiment's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept - How interesting or unique the game is. | #87 | 2.271 | 2.714 |
Use of Theme - How well the game incorporated the given theme. | #91 | 1.793 | 2.143 |
Presentation - How well executed the game is. | #94 | 1.793 | 2.143 |
Overall | #97 | 1.793 | 2.143 |
Enjoyment - How much you enjoyed playing this game. | #98 | 1.315 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Realary materials from this YT tutorial (button prefabs and modified scripts): https://www.youtube.com/watch?v=PyKW9kecyqg
Boat and Oars from Tinkercad.
Hands, Hat, and some of the XR interactions from Unity Learn's Create with VR Pathway https://learn.unity.com/course/create-with-vr
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Comments
Shame you couldn't get a Quest build to run as it would've been nice to try out, and from the video it looks like a unique take on keyboard input. Good work on getting a test up and running though!
Typing in VR is a hard problem to solve! Good on you for tackling it. This reminds me of a 'drumstick' typing experiments that Google did a few years back, type by playing a xylophone basically. Maybe you've already seen it, but here's an example that your work reminded me of:
Thanks! Yeah, there has been a hand full of drumming style keyboards that have come out bet never caught on. I was trying to see if something larger that would encourage larger arm movements/swinging would feel more satisfying. It felt good, but was a little hit and miss. I tried putting some keys further away too which helped....but I learned that for a large keyboard, the narrow field of view of the Quest was a bit of a hindrance.
For another experiment, I'm considering having the keys come at you, spawning in on a loop, Beatsaber-style. That would solve the narrow field of view issue.
If I’m reading your username right and you’re in Kansas City reach out to me on Linkedin, /in/mikenseer we can talk shop on VR
I think could be also in help, to give a little delay on how many button you can press simultaneously, so this avoid some people to mis click wrong letters :)
Agreed, thanks!
Cool experiment! From the video I recommend that you could a bigger/deeper hitbox or stabilize the oar to decrease the chance of misinput
Good idea. Makes sense when compared to the more delicate process of typing with hands/fingers. Thank you!
See the video on the project page : )