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Curse of the sandman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #88 | 3.083 | 3.083 |
Vibes: Overall atmosphere and feel of the supplement. | #100 | 2.750 | 2.750 |
Usability: Practicality and playability at the game table. | #101 | 2.667 | 2.667 |
Overall | #101 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the color choices, and the history/origins of the power. I appreciate the effort in the design. Taylor covered much of what I would suggest. I might add that using words to show importance repeatedly, can take away the very effect you're using them for. Mood, Vibe, Feel all describe essentially the same thing but don't become "standard." An example is "might," where you could use: arcana, vigor, force, or sway. Bonus for using my favorite color purple!
Thanks a lot for the critique and the time you spent reading the module!! :D
Word choice is definitively something I'll have to work on .
This adventure is super creative and fun. You asked for some feedback on discord, so i have a few notes:
Layout:
Magic Items:
Locations:
Dungeons:
The Good:
Please don't read this as me being overly negative or hating the adventure. I think you vividly imagine the locations, and more formatting, design and spellchecking will make this a superstar adventure.
Thanks a lot for the time you took for the detailed review! It means a lot!
And thank you for your word of encouragement !
Animated treasure is the coolest. As for cretique (You asked for it) the purple text matches that 1 headeder a little too much to differentiate. marble a lighter shade of purple would be better.
Thanks a lot for the critique and the time you spent reading the module!! :D
No problem your's was a fun read through.
Exit light
Enter night
Take my hand
We're off to never-never land
thanks for the kind words and the time you spend reading the module! :D
This adventure has a lot of variety, and the Abbey may be my favorite aspect! The maze castle design is interesting, but it doesn't seem to be a puzzle the characters have any way to "figure out" because North is arbitrary.
The layout and dressing elements are unique; they might benefit from cleaner spacing within and between sections.
Thanks for the advice, the kind words and the time you spend reading the module ! :D
Giving little descriptions for the NPCs and what they might know, how they might act is a good touch. But I can't tell where they exactly fit in the adventure.
Thanks for the advice , the kind words and the time you spend reading the module ! :D