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Combiner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #33 | 3.125 | 3.125 |
Audio | #33 | 2.875 | 2.875 |
Polish | #47 | 2.375 | 2.375 |
Innovation | #51 | 2.250 | 2.250 |
Overall | #56 | 2.396 | 2.396 |
Fun | #61 | 2.125 | 2.125 |
Theme | #78 | 1.625 | 1.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was oddly satisfying to play. As others have said, I didn't manage to complete the task as the timer ran out a little too quickly, so maybe that needs tweaking. I actually found the gameplay quite relaxing, it was almost like a "fidget" game.
Thanks for the feedback!
I wanted to make like this "fidget" game /chill game but I forgot what the theme was and I had to change it :(
Thanks :D
great game in the works, with some more features I think it has potential...
with the version I played, here are some of my critiques/ suggestions:
- increase the time
- some sort of risk vs reward mechanic (currency?)
- maybe the placement of your tiles can influence gameplay
- games that solely rely on your timing can feel a little too linear at times
the version I played was a little buggy but I think you fixed it since then. Great work either way and awesome game jam submission!
Thanks for the feedback.
I'll might work on the game after I finish my current jam.
I already added more time and fixed all big bugs.
Thanks for playing and rating :D
It is an interesting play on the end being near. I never get to finish a task, I only get near to the end, lol.
Thanks for the feedback.
I have new version with more time out right know so if you want to try it again :D
I think the core idea of the game is good, but it gets a bit repetitive after a while. The polish, graphics and sound design is really nice. With a bit of work, it could become a really nice mobile game!
Thanks for the feedback! :D
Liked the look and the sfx and music. Game play felt a bit tiring, and even when I was hauling ass I couldn’t make the number in time.
Thanks for the feedback, I fixed the time bug in the new version that I'll publishe later.