I absolutely love the artstyle and overall vibe, the slower pace and music give it this otherworldly feeling that just suits it so well. Some tricky parts but nothing too frustrating, great job!
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X Doors Away's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #2 | 4.227 | 4.227 |
Polish | #8 | 3.727 | 3.727 |
Audio | #11 | 3.545 | 3.545 |
Overall | #11 | 3.545 | 3.545 |
Innovation | #14 | 3.500 | 3.500 |
Fun | #27 | 3.000 | 3.000 |
Theme | #30 | 3.273 | 3.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is a beautiful game, the art style and ambient audio lend themselves to a really surreal experience. 3D platformers are tricky to get right, and I thought with the perspective this was going to be a nightmare to play, but I think you pulled it off (the top down view was definitely a nice feature). The non-linear aspect of the levels was also a clever idea and fit the theme well. Great job!
Really good atmoshere and graphics, but for me it's a little bit too hard heh
I really have nothing else to say than all the other comments. So I'll just leave it to them... they're much better at it than me anyway ;)
WOW this was a great experience. I adore the visual style and soundtrack in the background. This reminds me so much of artistic maze books I used to spend time with as a kid.
I do wish there were more obstacle types, or some kind of message for each level. Maybe certain levels change when you pass through other levels, or interact with objects in those levels?
Very well done!
wonderful game. It is rare to see such a really great atmosphere.
Thanks for game!
The art style reminds me of Sable and I love it. Really interesting concept, the alternative camera angles are a really big help that makes the game so polished!
I really like this. Extremely polished for the time-scale, the music really fits, just a shame there's no sound effects, but wow, this is outstanding. Love the visual aesthetic. Did you make the shader?
Even though I frustratingly fell down a few times because of the perspective, I kept wanting to carry on. Lovely work.
How do you come up with something this polished and with an atmosphere as immersive as this in 72 hours? I really like the isolated feel of this, congrats.
The shader you made for this is incredible. Also the model for the end is great.
Extremely well done! Very polished game. The art style and colors are beautiful. I would interest to know more about how you accomplish it. :) The platforming is not too hard. Just enough to give a challenge but not enough to get stuck. One item that would be nice to have would be a drop shadow on the player. It was hard to get a sense of depth and space. Especially when come towards the camera. The mini map helped a lot with. I had to keep checking between the player and mini map, which was a little cumbersome. The music makes it super atmospheric and ominous. Great game!
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