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A jam submission

Interactive Fiction PracticeView game page

Discover what actually happened to a remote space outpost in my first ever attempt at interactive fiction.
Submitted by Itizso — 3 days, 15 hours before the deadline
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Interactive Fiction Practice's itch.io page

Results

CriteriaRankScore*Raw Score
Most Compelling Narrative#14.0004.000
Most Innovative Use of Ludonarrative#14.5004.500
Overall#33.5633.563
Most Compelling Character#33.2503.250
Best Use of the (optional) Theme#72.5002.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The presentation here is top notch. Simple as they are, the visuals do a great job of selling the vibe of chatting with someone on the other side of space from a computer screen, down to the side-by-side organization of the text. That animation of the main character's words flying around is another particularly great touch. In addition to that, the sparse sound does a great job of letting the viewer just sit and ponder what they're reading without leaving the soundscape totally empty. 

I also like how the interaction here is largely used to add further context to the setting and the main character on display. Restarting the game to see what else he said in response to different dialogue choices added to the mental image of who this guy is and what really brought him all the way out here, along with the kind of history he's trying to leave behind him. 

This is a very good first showing when it comes to making interactive fiction! Bravo. 

Developer(+1)

Thanks so much for your kind feedback. It is really encouraging to get such thoughtful and insightful comments. It is much appreciated! Thanks for playing :)

Submitted

You are quite welcome! 

Submitted

This was a lot of fun. There needs to be more, so get to work! (I want to know what happens next, lol.)  Also, I loved the UI and the voice.

Developer(+1)

Thanks : ) Don't worry, I'm working on it... All will be revealed soon-ish ; ) 

Submitted

You've married the UI with the story/setting perfectly, really well done. It also feels confident in its worldbuilding and gradually drops information in a way that creates intrigue rather than feeling like an exposition dump.

The line "current processing depth set to 2" really sparked my imagination, in fact it's an excellent hook. How many settings are there? Why is it set to 2? What do other processing depths look like? As the player I'm restricted to the answers it provides me, so the idea of increasing processing depth sounds like it directly affects my options, almost like levelling up.

Developer

Thank you for your kind and thoughtful feedback! To be honest, setting the processing depth to 2 was just a way to limit the number of choices to prevent too much branching. I intend adding more choices in the future. Although, I never thought of increasing the processing depth based on the user's progress through the game as way to level up. It's a wonderful idea and one I will definitely explore further : ) Thanks again for your feedback and suggestions.

Submitted

This was interesting! The overall design is really cool; I liked the atmosphere. 

Developer

Thanks! I appreciate the feedback : )