Play Book
Acheron The Dreamer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Use of the (optional) Theme | #3 | 2.833 | 2.833 |
Best Use of Ludonarrative | #4 | 3.000 | 3.000 |
Most Compelling Narrative | #6 | 3.500 | 3.500 |
Most Compelling Character | #6 | 3.167 | 3.167 |
Overall | #6 | 3.125 | 3.125 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really dug this one, and (as is probably obvious from my own work), I'm a sucker for Rod Serling type endings and narratives with a not-always reliable narrator that make you reflect and think on what you've just read. Great work!
Oh WOW. Like magic, the music's final bells tolled as I read the last page. Though I know that was due to pure luck and my ridiculously fast reading speed, it added to the tone of the ending and shows how well your music can complement a story when timed correctly (I'm not sure how easy that is to do in Twine so I don't judge how you've posted your final work). Your composing talent shines with this entry! 🎵🎵
I saw on your project page that you mentioned D&D and
(because I've been playing D&D a lot lately)I felt like this was being read to me by a DM about an NPC that the party is spying on while deciding whether we should save him from prison.I want to play a few more times and see the little bits of foreshadowing that I missed. Nice job on this one!
Thank you for such a lovely comment. I'm glad you liked the music, I do too. Next time I'm gonna get it to work with the reading so it's more immersive and cued so that everyone can hear the bells at the end!
I think it's pretty similar feedback people are giving me: foreshadow stronger. I think it's kind you read again but a lot of people beyond developers probably wouldn't so I'll work on making it clearer. Thanks for the feedback x
Hahhaha I love that you play DnD, it's maybe my favourite thing beyond my doggos. Would you have saved him from prison?
I was a little thrown off by this project being labeled as a book, but my confusion was rectified pretty quickly.
Now this is interesting! Despite how little is really explained, I love the world building. The setting feels like a familiar one while also feeling like something I haven't really seen before. I also really like all the little implications and textures in the writing. Things like the protagonist having an "adventurous past," thanking his dog for being with him, the letter in the book... it all paints a vague yet vivid picture that really fascinated me.
And the format... well, I thought the formatting was super interesting. Getting to look at a myriad of things in the room and having them add their own little details to the bigger picture, as well as having them fizzle away as you finish reading the passages, is quite an interesting mechanical crutch. I also love how that whole fizzling thing and some of the details you learn smoothly tie into the lil' twist at the end.
I like it! Nice work.
Thank you for playing TOasterStrooder, for the kind comments and the encouragement... made me smile reading your feedback. I love that you connected with the world building, and noticed the details. I labelled it as a book honestly cause I had no idea what label to put hahahha.
I was a little bit confused by the soundtrack; I guess I was expecting Dubstep for the second movement.
This is a captivating tale about an aging man who can't afford to go to Middle Earth but will settle for something like it. It's sad, but true. In the words of Hidalgo: "based on a true story."
Okay, enough Lord of the Rings jokes.
In all seriousness: I was a bit confused by the writing, and the lore was Elvish to me. I had to revisit it in order to understand, but the music distracted me, since it did not adapt to the game events. I'm not sure whether I was supposed to root for the protagonist or not. There were numerous references to a World, but not much in the way of building one. I don't feel that I am sufficiently acquainted with the political machinations of this setting in order to become invested in its upheavals and the ruminations of its Brutus. The score serves to allude to drama and action or suspense, but since everything is told from the perspective of confinement it becomes inappropriate. This is the sort of score you want to run around to, or otherwise plot and scheme; it just does not feel right for an aftermath. Perhaps some flashbacks would serve to turn this twine into a thicker thread, and programming different tracks to play during different events would help to eliminate the disconnect.
That's as constructive as I can be. Sorry for trolling earlier; I was legitimately confused, and my mind was teeming with Tolkien references.[({R.G.||S.M.G.)}]
Thank you for the feedback. I hear what you're saying, I think for me it was an attempt to try and build enough hints that a reader could build it up, but maybe that is too big a job for one short scene and there wasn't enough context to have a political intrigue. I agree with that actually. I am including Acheron in a world I am building and I think it will have to come later in the narrative.
I guess for me the story isn't so much about the intrigue though and the reader being into that, but it was just about the man and that events have happened and this is where he is now. It is sad because if he has done wrong or not, his end is what it is. In a way I didn't actually want the reader to know if he was a goody of a baddy as I would like all of my goodies to be baddies in ways and vice versa I suppose.
Yes, Demos seldom capture everything we wish to communicate, so just remember to make them so that they work as self-contained stories. I'm glad you understood my feedback. Rinzai.
I've gotta admit, I was taking pretty off guard by that ending. It wasn't until I got to it that I was able to see how well you'd dropped in hints of the backstory bit by bit. You did a good job setting up the whole pendant thing. There were some minor spelling and grammar errors, and I was a bit confused about the dwarven lady, but other than that I found this to be an interesting story!
(By the way, did you use the Harlowe (default) story format for this game? If so, there is a way to add music, by using the Harlowe Audio Library: https://twinelab.net/harlowe-audio/#/ Hope it helps!)
Thanks for the feedback DreamCartographer, that's really useful! I don't know if it's Harlowe or not - first time using twine - but I'll investigate and have a look at that library too thanks.
Yeah I agree, the ending was a bit abrupt 😂I got to a point I needed it to be finished or I wouldn't have got it in on time or my brain may have exploded hahaha. Next time I've got more ideas to make the choices matter more too. Thanks again for playing x
I didn't think it was abrupt! You built up to the reveal with the status of the dimming pendant. I just meant it was surprising in a plot-twisty kind of way. I meant that comment as a good thing, lol.
Like I said, Harlowe is the default, but if you somehow discover you were using Sugarcube that format has built-in capabilities for audio (though you'd have to read up on the documentation for that). So you have options!
I'm glad the feedback was useful! Keep up the good work!
Hey, a new friend!!
Hello Rinzai Gigen hahaha