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Urbium Raider (project 3b)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Use of the (optional) Theme | #8 | 2.041 | 2.500 |
Best Use of Ludonarrative | #9 | 1.837 | 2.250 |
Most Compelling Narrative | #9 | 2.041 | 2.500 |
Most Compelling Character | #9 | 1.429 | 1.750 |
Overall | #9 | 1.837 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I was absolutely confused trying to play this. I'm partly of creole heritage and I understand a bit of romance language but not enough to understand old latin xD The concept behind the game was neat though.
I don't know Latin or ancient history very well, so at first the game was confusing and I had to visit translate.google.com to know what to do. What was not confusing was the setting. I love that the visuals (clothes, buildings) and the language quickly establish a familiar Ancient Rome setting. Plus there are so few Latin words to learn that the game doubles as a small lesson about the Latin words used.
Some text is sometimes hard to read, but this is otherwise a polished demo. I'm excited to see where this project goes if you choose to keep working on it!
This is wild hahahaha, I had a great time running around and pressing R but I didn't really understand what to do. As a classics graduate i appreciated the use of Latin but i did think it would have been nice to have a tutorial of sorts with translations at the beginning as I got a little lost. Overall it was fun and I enjoyed the maddness
I don't know what on Earth this Cicero guy was saying to turn away those rebels so quickly, but man, he must be persuasive. It seems that he is quite the good, likable leader! An absolutely inspirational figure and definitely a very good role model!
(I don't know enough about Roman History to know for sure if this joke actually works...)
I must say that the visuals at the start did a very good job of making the objective more clear. I must also say that I'm surprised that there's no glossarium this time. I think that would have been a solid inclusion, though I was able to figure out the meanings of some of the words myself, this time! That being said, the actual Latin writing is far less prevalent this time, I feel. The command to "invito" or "repello" just shows up at the bottom and is difficult to read, and there isn't much in the way of dialogue in this one to test my Latin skills. It seems that this comes more into play with the words above the different folks, helping to indicate who's hostile (dictator, cloddium, etc) and who isn't, which is a neat touch!
I personally think Insularum Raider was the stronger one in terms of actual learning experience, but hey, this is still a solid release! Good work overall.
Hi ToasterStrooder,
You are right about Cicero. His rhetoric was powerful, but it also attracted a lot of enemies to him. For the game, I turned the force of rhetoric into a melee weapon. In another update, the animations will be more consistent and Cicero will be able to say sentences.
I tried to be fair this time, not to start developing the game a year before the jam started! This explains why the game is poorer for the moment and that it is not accompanied by trailer and glossary.
Thank you for your accuracy: "The command to" invito "or" repello "just shows up at the bottom and is difficult to read". It all depends on the size of your screen: I therefore modified the framing so that the distance of the object is calculated with the bottom edge of the screen and not the center.
It is always a pleasure to read you.
Hi! I'm not sure if it'd be fair of me to rate this, since the main game didn't run very well on my potato laptop. But I will say that I certainly didn't expect the game to actually be in Latin. Helps with immersion, I guess, but also makes things a bit harder to understand. From what I understood, your goal is to keep the republic from falling? Overall though it was difficult to figure out what exactly you were supposed to do. The setting is interesting, though!
Thanks for the test! If you didn't see the green screen, you didn't succeed to press the right button at the right time. However, you understood the goal: to keep the republic from falling!