First off; thanks for hosting this jam and congrats on all the engagement! I managed to rate 87 submissions and really had a blast; it was definitely a WOWIE time. I had a few favorites; Mr. Swing King cracked me up with the poses and the use of the 'WOWIE' sound; buggybug was particularly memorable - that bizarre 3D environment was a real trip navigating, found myself having a bunch of fun with it; bug jar and white rectangle were some of the more polished experiences that were also fun! Any of the titles being developed into a full release is something I'd support and be happy to see the developers accomplish.
Lessons Learned: I really love thinking about and developing games; my day-job (math modeling/programming/data-science/analysis) has been keeping me away from game development for too long; this gamejam was a great excuse to peel away (~4 hours) of dev time to submit a silly idea. The experience was invigorating - and I am now seeking to maintain momentum, jamming to shake out what I can do Godot engine. There is a fair amount of engine details and technical know-how in Godot I'm optimizing and seeking to expand on; but the #1 thing this jam drove home for me the importance of the design step; coming into the project with a game mechanic in your mind helps to move the project along very quickly. I spent the first 2 days of the jam prototyping technical mechanics without any direction - seeking for an idea - finally my wife brought the idea of bed bugs to me with the gameplay mechanic; then after getting the kids to bed; for a few hours on the last night I shook out an extremely rough prototype of the concept - and it was so much fun. Ahhhh!
Things to do differently: Maybe provide an official WOWIE sound clip that's encouraged/required for players to put in the game. I really thought the jam was great fun; no particularly suggestions.
Thanks again I had a blast!