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Remembering The Good Times's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4 | 4.400 | 4.400 |
WOWIE! | #69 | 3.800 | 3.800 |
Sound | #85 | 3.700 | 3.700 |
Visuals | #89 | 4.033 | 4.033 |
Topic | #115 | 3.883 | 3.883 |
Fun | #189 | 3.550 | 3.550 |
Simplicity | #236 | 3.850 | 3.850 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
PMSFX (ambience and sound effects)
Credits
Vykri
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Comments
Hey! Congrats on #4 in creativity and pretty high WOWIE! rank, well deserved! Although the game deserved a little more in my opinion, but still very good ranking.
Hey, thanks for the kind words! I'm very happy with the results I got. You did very well as well. Be sure to message me if you ever come out with a post-jam version of Sloths. I would love to play it.
This was a creative idea! I loved how the puzzle-solving and story-telling interlocked. I also appreciated that each options' dialogue changed depending on what I had already chose, particularly in the first puzzle.
I was a bit confused by the direction "in this order." Does this mean I chose a color in the correct position, or that two events are correct relative to each other? For example, I punched the bully sometime after blocking a hit, but is the 2nd, 3rd, or 4th position correct? After playing through the game, it seems like its the first option, in which case I think the text "~ events happened at the correct time" and "~events happened, but not at the correct time" would be more clear.
The first and third stories have a great color code, but the second story was particularly frustrating because I couldn't remember what color matched what action. Having a key on-screen, or using different icons (e.g. a fist, crossed arms, etc. instead of colors), would be immensely helpful. I had to look at the walkthrough for this story, and only then realized that walking out was an option. I think if there was a key, and the "in this order" text was clearer, I could have gotten to three correct events and then explored to find the fourth one.
Another possibility would be to include a version of Grandpa's fighter sprite walking left and turning his back on the bully, possibly with his arms down. This would let players know that it's something they're expected to do, and encourage them to walk all the way off-screen.
Wow, thank you so much for the complete feedback. Great suggestions all around. I may need to implement these if I continue with this project. Thank you so much for taking the time to play my game!
This was unique and interesting! but really hard... I wish there had been some sort of better way to figure it out other than trial and error. With 6 possibilities there are 36 combinations for each answer. That's a lot of clicking through the text even with the little hints saying how many were correct. I think locking in the ones that you got correct or highlighting the ones that happened when you got them could have been a good middle ground. At least it would have reduced the space down to 16 combinations. I also think that reducing the reset time could make the failure process more bearable.
A game jam with lots of narative! Wow! :D
Omega lol at the last story. Good job!
Rated on stream amazing job.
Very good and creative game!