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A jam submission

SWHOOTView game page

Shoot, but for who?
Submitted by wey282 — 1 hour, 46 minutes before the deadline
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SWHOOT's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4883.0003.000
Fun#5012.8712.871
WOWIE!#5262.7742.774
Simplicity#5383.2903.290
Sound#5912.5482.548
Topic#5962.7102.710
Visuals#6902.4522.452

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Made by me in fl studio

Credits
Whatever you like(;

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

Had to read description to understand what was going on. The combination of the movement with only 1 attempt to collect the 10 orange thingies was not satisfying to me.

Developer

Thanks for saying what you think:)

Submitted(+1)

The shooting (swhooting?) part of the game felt really solid and satisfying. The art is simple, but I really appreciate the effort put in with the added lighting. The game's direction/goal isn't exactly clear to me at firsf, but I still had fun playing it nonetheless. Overall, fantastic game :)

Developer

Yea..... a lot of people think the goal isn't clear. I'm glad you enjoyed it! Thanks for the feedback!

Submitted(+1)

Nice little game, some in game tutorial will be welcomed. Why do we have to die after killing 6 enemies ? Why do we have to get those orange things ? With some more information/hint it will be easier to get into the story. Thought well done !

Developer

I thought adding too much text will be boring and I didn't have time to think of a deferent system. Thanks for the feedback(;

Submitted(+1)

Very interesting concept, the story is well put and the controls are easy to get used to, great game!

Developer

thanks for the feedback (:

Submitted(+1)

Cool concept, I liked playing this one a lot! 

One thing, When I hid in the upper corner and just shoot everything that came close, when my score was around 800 the game started to lag. I now know reaching the highest score is not the objective, but still.

Great game, well done!

Developer

it starts to lag due to all the enemies. thanks a lot for the feedback(:

Submitted(+1)

Cool concept! I liked the shooting a lot as it felt really satisfying. The ghosts were a bit hard to navigate and the movement felt a tad bit too fast. Other than that, I think it'd be better to explain the objective before going into the game instead of having them being displayed concurrently. I feel like if I didn't read the description before playing, I would be really lost. Overall though I had fun. Nice job!

Developer

Thx for the feedback(:

Submitted(+1)

It was a little bit unclear what your objective was, and the fact that the text appeared while you had to play and, at the same time, evade the enemies, made it harder to read it.

Perhaps some time to read the text (or to skip it, if it you had already read it) would make it easy.

Another thing, is that, once you were dead and you moved, you moved faster than the camera and it was harder to see the enemies you were about to crash into.

Maybe zooming out the camera, or simply centering it on the player would have helped.

Other than that, it was a fun game.

Good job!

Developer

Thx for the feedback!

Submitted(+1)

Uhh... I had fun with the game, but the story, even after reading it, made 0 sense to me... :/

Also some feedback on when you die, like some particles or something, would have been much better... I barely touched the boss, died, and i was so confused about it...

Developer(+1)

good to know

Submitted(+1)

It would have been better if it was more clear in game what the goal is and if the camera was less zoomed in. Especially in fullscreen the text didn't even fit properly on the screen. Not to mention that in combination with your speed it makes it very easily to get into contact with a red ghost that wasn't even long enough on screen for you to react.

Developer

I know...

Submitted(+1)

fun little game, but I'd've been completely lost without the description on the main page. maybe a better job of explaining what to do in the game. Nice job overall. :)

Submitted(+1)

i like the way you made it look like you have to shoot them but you shouldn't

Submitted(+1)

Very simple sprites, but backed up by very nice effects. :) Fun gameplay - although my main criticism would be the camera. I wish it was either zoomed further out, or that it would move ahead of the direction you're facing (so you can see where you're going/shooting more easily) :P

Developer

I tottaly agree with you, if I'll change the game I'll sure play with the camera size, thx for the feedback(:

Submitted(+1)

The idea is interesting and I like the twist in the middle... but I must admit that I found the game a little confusing. I had to read the description to understand what was going on, but besides that, a nice game. Good job!

Developer(+1)

Happy you liked it(:

Submitted(+1)

Thats a really nice game you have there! I couldnt really figure out what was happening und tried to kill the guy at the very start XD. I like the effects a lot! it could be my slow internet, but the shooting was a bit non responsive but thats probably just my interent. :) I think it fits the theme. Also thank you for your nice comment on my game, i was a bit at a loss for words, since i really didnt expect anyone to like it at all :D

Developer

thank you too(:

Submitted(+1)

Nice, it's a pretty decent submission :) Bit more clarity in in-game conveyance as to having to kill six soldiers before you die etc, I mean I guess we made a similar mistake in our game, but given how different your goal becomes, I think there should've been a bit there to clarify why you would get to that new world of the dead after 6 kills but not say 5. Like even if the sargent dude was like (less long winded than this lol )"Hey, some of our men stayed out there too long and we couldn't find their dead bodies but they had clearly killed a lot of them! Just to set a tiny expectation in-game for the player to realize something's coming.

Developer (2 edits)

I didn't explain in game because i forgot and you need to kill 6 because I found it a nice number and it wouldn't make sense if he is angry at you when you kill to less and if it was too high it was just too unreachable. Also I probably chose six because you can't count to 6 with one hand.

Submitted(+1)

Yeah that's fine it doesn't matter why you chose six just there has to be something in the game to put an idea in the player's mind as to what is actually going on.

Developer

you are not realy supose to understand why you are killing, you are just supose to enjoy it untill you die and find out how horibble your acts are. I will consider explaining it if I'll try to improve the game in the future.

Submitted(+1)

Nice little game with story

Submitted(+1)

very cool game, the art is simple but all the shading effects make it look cool :)

Submitted(+1)

Simple but cool art style! The shooting feels really nice, and the idea of a "World of the Dead" is really cool. The game is a lot of fun, good job!

Please consider paying and rating my game if you can :)

Submitted(+1)

I like it! the music is a little wonky but I defeated somewhere around 190 bad guys until they all trapped me in a corner and I died lol I think you should have made where it saves and shows your score.

Submitted(+1)

I like the nasic Idea, but if you play without fullscreen, part of the UI is hidden.

Developer

ye I didn't really tested the web version. is it aloud to post another version after the time limit?

Submitted(+1)

jop 😁👍

Viewing comments 22 to 3 of 22 · Next page · Last page