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Remembering The Good Times's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4 | 4.400 | 4.400 |
WOWIE! | #69 | 3.800 | 3.800 |
Sound | #85 | 3.700 | 3.700 |
Visuals | #89 | 4.033 | 4.033 |
Topic | #115 | 3.883 | 3.883 |
Fun | #189 | 3.550 | 3.550 |
Simplicity | #236 | 3.850 | 3.850 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
PMSFX (ambience and sound effects)
Credits
Vykri
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Comments
This is just amazing! The raining sound effect was satisfying and really pleasing to hear. This game is really simple, but I still had a lot of fun playing it. No intense challenge, simplicity at its best, great and original game! I'm impressed. Good job!
Pretty Cool! I like all choices you can choose and how you gotta find out how the story went, Nice Work!
Awesome game! I loved te core mechanics and the storyline! Very fun to play and inspiring to watch the game!! Keep it up!
That's a really cool idea it reminded me of the (physical) game mastermind I played as a kid (kind of the same principle with finding the correct order). Sadly I got stuck multiple times on the fight / second story (browser crashed). I really enjoyed your game and it fits perfectly with the topic!
Great job!
Thanks for playing! Yeah, Mastermind was exactly what I was going for. I figured it fit with the theme really well, but wanted to add more gameplay instead of it just being abstract color guessing. Sorry the 2nd story crashed for you. I got a crash during that segment once during testing, but wasn't able to reproduce it, so thought it was a one off. If you want to play the 3rd story, you can start up the intro and press 5 to jump to the scene after the fight.
It was a bit hard but I managed to finish it without cheating. The concept is very nice. Never seen a game like this, so it was refreshing to play.
Although the idea was fresh, the execution could be much much better.
I would expect some hints to direct me to the right choices. It felt a bit random even though I tried my best to come up with a solution. Then I saw that the puzzles didn't have any clues attached to them.
So I basically completed the game by elimination. I felt like a lab rat rather than a detective :)
The art is charming and the idea has potential. Game jams are for experimentation so there is no need to expect perfection on the execution side.
Great job!
Hey! Thanks for playing the game to the end. Appreciate the feedback. I'm curious if you felt the "x of these events happened in this order, y of these events happened, but not in this order" notifications weren't helpful enough to find the solution or was there some sort of bug where they didn't show up for you?
They were helpful; but the puzzles didn't have any guided hints attached to them. So you basically just try solving it based on the result notification without any lead. And in a level where there are 7 choices and 4 answers, there are 840 different inputs we can take. I don't expect anyone to solve the first level without getting a bit frustrated.
My recommendation would be to change the order of the levels so the difficulty slowly ramps up or have some kind of hinting.
I think the solutions was a bit too random, I would like to see it work better with the story as more the first one did. Great game!