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Proge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #134 | 3.897 | 3.897 |
Sound | #218 | 3.345 | 3.345 |
WOWIE! | #318 | 3.172 | 3.172 |
Fun | #356 | 3.207 | 3.207 |
Simplicity | #359 | 3.655 | 3.655 |
Topic | #513 | 2.966 | 2.966 |
Creativity | #519 | 2.966 | 2.966 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Yes, the music was made by myself but the music was inspired by calm music.
Credits
:D You can simply just credit my itch username (MysteryMatt)
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Comments
Very nice and polished game!
Well, that's another way to interpreter the theme... The game is really fun and it feels super polished!! Good Job!! (^u^)
(Sorry for the bad feedback. Wykri pretty much already said everything there is to say :P)
(Also i got the same time to Vykri, 0:43, which is very nice =D)
haha thx! Np! the feedback is great! Ty again! 0:43, not bad xD
Ayy, beat this one. I find it odd that you mention speedrunning in the tutorial, but the game is clearly time gated by how quickly the crystals are spawned. Since you have a max inventory of 5, the optimal strategy is to collect 5, deposit them, then go collect another 5. There isn't much room for skill. However, the visuals are very pleasing and the character controls pretty well. Would have preferred to have a hotkey to deposit (or do it automatically) as it's quite annoying to have to keep my mouse on a specific point on the screen while moving around. Overall, very nice game. Thanks for making it!
I loved this game, the most unusual character design on this jam. The atmosphere was really good.
very creative concept!, cool visuals and sounds, but the gameplay feels boring after 1 or 2 trys. overall great job!
I would've liked that the crystals would spawn across the map, not just in one place. Overall cool game!
Nice visuals, and an interesting (if slightly literal) mechanic. My main complaint would be the presentation of the tutorial. Took a little effort to sit down and read through the page of text. :P
lol. idk how to do tutorials where the player goes through one step at a time xD srry. only my 3rd month of gamedev xD thx for feedback
You have a very literal interpretation of the theme, it took me some time to get it (without reading the tutorial which I did later). This is fun to play. Minor nitpick: as you start to hammer the mouse to input failure (another cool terminology, of course I thought first, there is a problem with the input…), you easily restart the next game instead of seeing the finish.
Nice background music and art style!
That art was really appealing, and the gameplay loop and overall concept are cool. I think if you keep working on this and expanding the game, you could have something really cool in your hands. Good entry!
Was pretty confusing at first, but I think I got the hang of it later on. I love the art, though. It's super nice and calming :)
Nice game, took a bit to understand what I had to do but once I figured it out I liked it.
The art and music were calming, I'm dubious of the quality of the failure farms though? They seem to take 5 to create, then produce 1 failure every 10s or so? They'd need to be around for 50s to even break even :/
lol. i made htem a little bad since last time i did smt with factorys or farms, um.. it was sorta very oerpowered.
Hah X) Yeah, I can appreciate that, important to balance out between just an auto-buy and being useful.
Nice art and music, very calming
^^ I gues you take the theme very litaraly :P but nice I like it
I love the artstyle :)
Love the art!
Gameplay gets a bit dry pretty quick but the art and music kept me around :)
The art style Is so beautiful!!
Interesting take on the theme for sure! Learning how stuff works was a bit hard at first, and I thought that I should input the "faliure" gems with some sort of hotkey. Also when the "input faliure" button showed up, I first thought that the game has some sort of system where occasionally it doesn't render player input xD. So next time just count on dummies playing your game, and write that how you preform certain actions.
This game is really abstract which is cool, has a nice art style, though the screen can feel a bit cluttered with all those floating particles, ui elements and enemies.
These are all my complaints, but overall the game is good! It's a fun little high score game!
Also really interesting name too!
tysm! for the comments and feedback!
Put your times in the comments! My best is 36 seconds xD i think its decently easy to beat! Im not the best at games. BTW, dont be so hard on me lmao, this is only my 3rd month of gamedev! xD ty all!