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A jam submission

Building BloxView game page

We've all played platformer games before- but what if you were the platform?
Submitted by ‎ ‎ — 9 hours, 10 minutes before the deadline

Play game

Building Blox's itch.io page

Results

CriteriaRankScore*Raw Score
WOWIE!#1153.6673.667
Simplicity#1923.9333.933
Sound#2193.3333.333
Fun#2313.4673.467
Topic#2353.6003.600
Creativity#2773.4673.467
Visuals#3483.3333.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Credits
Henry Richhart & Landon Miller

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Comments

Submitted(+1)

Was really fun! I like the particles whenever you win a level. The art is pretty cool and the concept of the game is epic! Great job! :D

Developer

Hey, thanks! I'm glad you had fun! 🙂

Submitted(+1)

Simple but well presented. Goes above and beyond the other corpse platformers by introducing different mechanics and a limited number of platforms, so props for that. Good job!

Only issue I had was the movement was so fast I missed jumps all the time; and sometimes I knew where I needed to put a platform to win, but I couldn't because of my fat fingers.

Developer

Thanks for the feedback! Yeah- we probably should've made the movement speed a bit slower..

Submitted(+1)

fun game, controls could improve slightly but overall is great!

Developer

Hey, thanks for the review! Glad you had fun. :)

Submitted(+1)

I like it! it was pretty fun to play and the graphics had a cute charm to them. nice work!

Developer(+1)

Hey, thanks! I'm glad you had fun! :)

Submitted(+1)

Clever idea to make different block types!! Cool music and sounds too

Developer(+1)

Thank you very much, Herald! :)

(+1)

This game is amazing. It takes the basic idea of using your past bodies as platforms, but adds so much more depth with the different blox. 

Developer

I'm so glad you liked it! Thanks for playing.

Submitted(+1)

Brilliant.  Such a well-made game, meets the theme perfectly. 

Developer(+1)

Hey, thanks! Glad you enjoyed. :)

Submitted(+1)

Platforming feels great, nice sound design and level design. Well done!

I do think a way to change blocks close to you is a must.

Developer

Thank you for the feedback! :)

Submitted(+1)

The game is pretty nice!

I love the background music of the game, and the jump animation is really cool!
The game perfectly fits the topic, and the game's pace has been perfectly hit!
Good job boiz, keep up the good work! :))

Developer

Thank you! I'm glad you had fun. :)

Submitted

Played the game for some time and gets pretty difficult quickly, but was still very fun to play overall. I really like the aspect about setting a point you died as a platform. It would have been nicer if the game could be played in fullscreen though.

Developer

Hey, thanks so much for the review! I'm glad you enjoyed. :)

Submitted (1 edit) (+1)

Pretty fun!


The controls were quite damn solid. Jumping felt very good which isn't always the case in jam games. The speed was a bit too much for me though, died so many times just due to not being accurate enough. And it's even more punishing when just a little mistake will cost you the whole run. Also due to the movement speed I found it quite difficult to precisely place the blocks as platforms in correct heights. I think like at least a third of my fails were because I just placed something so heigh that it couldn't be jumped on.

I also really dislike jumping with the up key and know for sure I'm not the only one. Having jump also be bound to space and then dying moved to something else convenient would have been the safe way to go in my opinion.

The spring was super annoying to control. Having to time its jumps wasn't too fun. I think it would be just fine to allow it to jump even if it was during the internal bounce animation. That would only get rid of that annoying holding jump and syncing up thing I had to do before every jump. But that spring own bouncing breaking the stone block was a 👌 touch.

Speaking of which, thematically wouldn't it make more sense that the (heavy) stone block would be the one that breaks the others not the other way around?

The difficulty curve was pretty ok. The overall increase in difficulty was very slight and was also completely nullified by some lenient extra blocks that weren't there in the beginning.


Was this just due to not seeing the easiest solution yourself or was it just giving the player some extra lifelines? Cause those lifelines would have been way more appreciated in the beginning. Dying could pretty much automatically full reset the level since it almost always meant that you didn't have enough resources to beat the level.

One other thing I didn't really enjoy that much was the constant need of repetition. Made even worse by the stone block disappearing and you having to repeat even more to get past a level. Of course this issue lessened down towards the latter half of the game though.

The visuals were nothing to really write home about but they got the job done well enough. And the screen shake alone bumps that score up by a star. The color selections were a bit all over the place which made the game look unharmonious. Well at least they weren't full on pure RGB colors.

Anyways, good job! First game I played so far and we're starting off pretty strong. 👍

Developer(+1)

Hey, thanks so much for this review!

Haha, yeah, I guess it would make more sense for the stone block to break the others- uh- let's just say it was... a papier-mâché block that looks like a stone block..? 😆

As for the extra blocks- yeah- those weren't intentional, although looking back at it, we probably should've just given the player more extra blocks at the start and no extras at the end.. Oh well. 😅