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Tricky Keys 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
WOWIE! | #11 | 4.200 | 4.200 |
Sound | #13 | 4.172 | 4.172 |
Visuals | #13 | 4.561 | 4.561 |
Creativity | #27 | 4.239 | 4.239 |
Fun | #33 | 4.078 | 4.078 |
On Topic | #88 | 4.050 | 4.050 |
Simplicity | #378 | 3.594 | 3.594 |
Ranked from 180 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
All music was created by us.
Credits
As a group we can be credited as Team Bugulon, individual contributor credits can be found in-game or on the game page.
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Comments
Amazing game , love the music, the artsyle and gameplay. Really impressive game !
Very polished!
best game IMO
This is amazing.
The polish is everywhere, the UI is great, the art is brilliant and cohesive, and the gameplay is challenging but fun!
A suggestion: maybe mouse controls or some different scheme for editing the actions might be less confusing, or maybe it's just me. I found myself getting confused between WASD for moving, AD for selecting, SPACE for jumping OR for selecting an action and the Enter key on top of that to go in/out of the AI editor..
Overall an amazing job
Wow, that is amazing Good job!
Nice Game and Unique concept.
What can I say except well done?
It's the best iteration on the "programming" gameplay I got to try this far, and that's thanks to the platforming elements (which are very well programmed and designed).
The level of polish is through the roof, everything is greatly executed and coherent (art, sound, animation, UI, etc...).
I also really liked when the instruction box went from 1D to 2D, it was a nice "OMG" moment^^
The only small critique I would have is the programming section start to feel a little tedious to setup after some time. I'm really talking interface/controls/keybindings there, not puzzle elements. Like I wished I could use the mouse to go faster at some point (but there might be more elegant solutions, to keep everything on the keyboard/controller). It's mostly an issue when the game start to throw bigger command grids to fill (oh, and also have an indication of what tile I'm modifying once I selected a tile)
If you plan on pushing the game further, maybe you could also maybe implement a point / timer system with a leaderboard? The first one could be tied to the number of instructions used, and the second to the clear speed of the level? To add some kind of replayability?
Oh, and a level editor also ^^
Ok, I guess you got my point, it's a really cool game, I loved it!
Cheers!
This is amazing! The art is awesome, the sounds are great, the gameplay is fun and challenging! Great job! Definitely one of the best entries I've played so far!
The Art really made this one for me, and the polish, felt like a finished game
Awesome graphic and sound design; the controls were quite confusing however.
This is really cool, challenging and fun! Can't believe that it was made in only 3 days!
really really cool, quite impressive how long and polished the game is for a 3days game jam.
The only thing that bothered me (but not that much) was that I could not jump with the up arrow (I don't know it it's a bug or if it's intentional)
really really cool, quite impressive how long and polished the game is for a 3days game jam.
The only thing that bothered me (but not that much) was that I could not jump with the up arrow (I don't know it it's a bug or if it's intentional)
Wow, this game is so cool. Its startly looks like something bad, but it real cool game. For free days its masterpiece!
Very impressive!
It's so polished and I like the concept.
You did a great job just in 3 days
Seriously cool! Nice work with this, looks like it would have been quite the undertaking - colour me impressed!
TEAM BUGULON FOR THE WIN
Such an amazing game. I can see how this game is so popular. The levels, mechanics and sounds are so well made. And I really like the old-school pixel art style too.
Wow I can see why this is in the top slots. Very well put together! Nice how the movements sync with the music beat. Fairly simple with nice puzzle design. Would be cool to see some more rewarding feedback for progression. Otherwise super solid.
Best game in the jam so far imho, amazing job.